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Everquest Next: Landmark Hands-On

Zakis

War Priestess
Source:http://www.mmorpg.com/gamelist.cfm/...rk-Hands-On-with-EverQuest-Next-Landmark.html
This past week we finally got to play with EverQuest Next Landmark in a hands on session. The client was in an early state, but we got the chance to make some buildings and more importantly use some of the tools the team at SOE has been developing. The one thing we took away from Landmark was that it can become very addictive. Just like Minecraft, there is something fun about building your own world and living in it as well.


I decided to build a barbaric hut as my first Landmark experiment. I only had limited time on the demo so it was important to select something small. The tools give you options on materials to build with, Dave Georgeson (Director of the EverQuest franchise) was with me and he pointed out that you will have to unlock these resources by exploring the world, but for the demo I had some good stuff to pick from. So I chose some brown stone which looked like mud. I then used the Select tool to pick out an area away from everything else. I selected a large block and filled it in with the muddy stone. Next I used the Smoothing tool to round off the edges. You can choose how you want this tool to work and we both found the sphere formation works best to round off edges and make the block into more of a dome. The Smoothing tool really is a highlight in Landmark and was probably my favorite one to use.


Once we had our dome I went in and deleted out the middle so I could have a living place. This did not take long and soon my hut was taking shape. The Delete tool was great because you can expand or shrink it as needed. It does work in cubes so you will need to hit the walls of your structure with the Smoothing tool to help create shape. After I was done with this I decided to make some wooden supports for the outside of the hut. So I changed my resource to wood and used the Line tool. This feature really allows for creating some amazing structures. You can angle shapes on the sides of your buildings. I chose to make logs which came down diagonally from the hut. At first they were rectangular, but after hitting each one with the Smoother they soon began to look like logs. I created three on each side to give the effect of support. I got the idea from a viking style house someone else had made in the zone.


Once I had finished the basic structure, I decided to go into the Props tab and find some cool items to put into or around my hut. There were a bunch of options in the Props section but Dave quickly said they plan to add a lot more to the game. The first thing that caught my eye was a series of viking round shields. One was outlined in ripped looking leather hide... perfect I thought. So I was able to put a bunch of shields hanging on the walls of my structure. Then I put a few plants around, a small cart, and some other minor decorations. The best Prop I found was the massive dragon bones. Dave quickly helped me adjust the size of the dragon skeleton to fit over my hut. It was the spinal column and the rib cage and it worked perfectly as a roof for my savage looking dwelling. Being able to adjust and place the bones was definitely the icing on my Landmark cake for the demo. The hut now looked awesome!


The feature that really amazed me though was the Copy and Paste feature in the system. Once my hut was done, Dave showed me how to select the area. Click the Ctrl-C command, and literally make a perfect copy of the entire structure I had built. I was then able to place it anywhere on the map that I wanted to by using the Ctrl-V command. I now had two huts. I decided to shrink down a massive Wizard Spire and place it between the two huts to finish off my small plot of land.


The Landmark demo was great fun. Dave Georgeson and I also talked about how players will explore the continents to find resources, but also to see what other structures players have built. You really get some ideas by seeing what is out there. If it was not for the viking style house one of the developers had built on the server, I never would have attempted a hut. Landmark will be the players’ quintessential sandbox over the next few months with loads of toys for fans to play with. We cannot wait for this game to come out.


The Founders Packs (see link here) go on sale today, with multi-level prices at $20, $60, and $100. Alpha will begin on or before February 28th, 2014. The closed beta will begin on or before March 31st, 2014. There are just a few more months to wait to see what Landmark is all about for yourself.
 
A buddy of mine posted this on FB. He already purchased for alpha access (which I assume is more of the real beta, while the beta release is more of a "beta", but I could be wrong).

I'll probably hold off myself.
 
Just looked into this more, so it seems like two games EQN the mmo and than Landmark. One is a minecraft type builder with mobs etc and the other will combine all of it? So confused. But so excited!
 
Just looked into this more, so it seems like two games EQN the mmo and than Landmark. One is a minecraft type builder with mobs etc and the other will combine all of it? So confused. But so excited!

Interesting. Will you be able to import buildings from landmark into the game or are they forever separate?
 
Interesting. Will you be able to import buildings from landmark into the game or are they forever separate?

The devs have stated that structures they really like might be incorporated into the mmo...they also hinted at some sort of buying and selling of designs you really like within landmark.

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I hope they have the ability to place plots in the actual world in EQN. Cause that my friends is what makes games social as much as it may destroy the landscape.
 
The devs have stated that structures they really like might be incorporated into the mmo...they also hinted at some sort of buying and selling of designs you really like within landmark.

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So some crossover possible, but not at the whim of the player. Do you think a lot of people will play both games, or will people stick to one or the other?
 
So some crossover possible, but not at the whim of the player. Do you think a lot of people will play both games, or will people stick to one or the other?


Yeah that is a good question. It depends on what is cross compatible and how robust the landmark combat is if there is any.
 
Both...and I haven't seen the pre order site but I am assuming that incorporates both games since they are free...idk

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Ah. If they are free to play I could see people dabbling in both.

It'd be interesting if you could make items and buildings in Landmark and then sell them for currency used to buy gear and other stuff in the MMO.
 
When they showed the game off at SOE Live they mentioned that the things you build on landmark can be submitted to be put into the store. The item could be anything from a chair to an entire castle. People can buy the items to use in their own landmark game world. You can also use other peoples submissions in your own submission. So if you use someone's chair in your house design they would get a small cut of whatever your house sales for in the shop. As far as crossing over to the actual MMO, I think I remembered hearing something about the best/highest rated submissions could end up in the actual game, but I'm not sure.
 
So is the fact that Landmark is set in the Everquest universe just incidental? Like they were afraid people wouldn't be interested unless it was connected to some kind of franchise?
 
So is the fact that Landmark is set in the Everquest universe just incidental? Like they were afraid people wouldn't be interested unless it was connected to some kind of franchise?


Um no...they developed such awesome building tools to create the world itself that they realized they should let the players loose on said tools to see what they could create. At least that is the gist i get.[DOUBLEPOST=1384209596,1384209399][/DOUBLEPOST]
 
Here is the low down from SOE live when we first heard about it. Landmark is the engine they built to make the world of EQN. It wasn't originally going to be released, but they discovered it was so fun to build with that they thought they could sell it as a stand alone game.

The only crossover from the 2 games will be that you can build something in landmark and submit it to be considered for being added to the game. I think people can vote on it or something and if the devs like it or gets enough votes or something they will add it to EQN as a "permanent" piece. When I say permanent it will be destroyable like all other stuff and they may decide to turn it off and replace it after a time.

This crossover will let them make more of a living world that the "emergent AI" as they call it will have more to interact with and change behaviors around.
 
I am looking forward to it regardless...it seems to be shaping up well. I was considering throwing 20 bucks at it too. Idk though.
 
Sooo.... if i understand right. its basically minecraft with a lot better graphics and you don't have to mine your materials but purchase them
 
Don't even have to purchase them. The only things you purchase is pre built stuff that others put up on the marketplace.
 
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