you are all wrong!! this is the greatest MMORPG ever created and My opinion is final and allmighty.... so, there!
I encourage anyone who enjoys the game to write up a review on the game with their personal bias and opinion, just as I've done, with supporting details.
I can understand how this game might appeal to a few people - really, there should be room for multiple definitions of what it means to be an MMO, since it is an art form and not a falsifiable medium. I was legitimately looking forward to trying it. I did, I didn't like it and I shared with the community what I didn't like about it. I did exaggerate when I said thousands - although that may be correct scaling beyond the early half of the game. With a bit of quick math I estimated at level 9 it was going to take over two-hundred non-bonus kills just to hit level 10. Two hundred impersonal monsters with incredibly flattened AI. Since I was getting about as much experience per FATE as I was per mob and because SE couldn't get the duty system to work - that's really all there was to do to progress.
Understandably, there'll be problems with massive scale games early on. However, there were a number of small meta issues which added up and I couldn't ignore its impact on the game.
I'm very happy for you if you enjoy the game. I was here night one, in the forums, ready to jump in the game - trying to decide the name of my lalafell WM I had planned. I'm not upset with SE or the developers of the game, because I knew I was taking a risk. That was part of the plan.
As far as bias towards other games go - specifically MMOs - I've become concerned about EQN and Wildstar. There's a quote on the EQN subreddit whereby Dave Georgeson praises SWG's dancer class/mechanism. No. No, no. No, no no no no no. That's not what an MMORPG should be focusing on. Dancers should only ever be controlled by NPCs. It's the job of the player to /explore/ the world. I appreciate the freedom and dynamic environment the EQN team is aiming for, but it's still a game! Force players to make something of it - make them find the millions of things you're going to be hiding in lore and secrets.
Early today or perhaps yesterday, I caught wind that Wildstar may be considering flying mounts. No way! Easy access, quick travel destroys adventuring and social interaction. Please, Mr. Gaffney, do not put in flying mounts into the game *unless* you have a thoroughly tested system which encourages players to interact via torpid or wanderer methods. Of course, that may just be a rumor.