I was fortunate enough to be able to get into a server fairly early on in my night so I had just over three straight hours to play. Yeah it's not a whole lot, but I was able to get a solid understanding of a lot of the basics.
First off - it is scary as shit starting alone, in the middle of nowhere, lost in buttfuck Egypt. Seeing that first person, who then waves and says hi, is like cloud 9. As such, pretty much the entire time I ended up playing with people.
Now...because it is alpha, the first day, a brand new experience for everyone, what have you...there was ALOT more friendlies than I anticipate. And more than I think will eventually become the norm. I ran into people often. A couple had already gotten a car going. Two other people were looking for friends and wanted to know if we saw them. One guy traded with me. Not to mention the slew of just-spawned-in newbies. Out of the 10+ people I came across - I teamed up with two of them, 1 tried to kill us, and all the rest were just trying to figure out the game.
So in that regard, it was a pretty nice, fairly stress free first impression. I know that won't last long.
Okay, so gameplay. I am actually really really impressed. I tried to do some crazy shit to fuck with the game and the only time I felt weirdness and lag was when I ran through large thickets of bushes trying to loot them all. If I just ran it was fine, but running and looting wigged me out. Also, running and trying to look behind you makes your avatar bend and run in a super weird way. Other than that, it was very very smoothe on my end.
The graphics were really spot on too...at least for where I thought it would be. Of course I think the houses could be more..grungy looking, but overall, it was pleasing to see trash piled up on the streets, cars crashed into store fronts, down power lines. Though I will say, the most bugs I found were with these graphic placements - entire house contents seemed to be shifted from the house itself, so half of the furniture was sticking out of walls or ended up in the backyard. Entire neighborhoods would be like this. But then I wouldn't come across it again for like 45 minutes. So, yknow, not detrimental to my gameplay.
There were some other glitches I ran across - one cage in some guys backyard I could walk right through the bars. I was being chased by a bear and closed myself in a house only for it to walk right through the wall and kill me. But not very often did this happen so I'm okay with it.
Now, for the fighting. This is the most meh for me. It doesn't feel very impactful at all. The hits/blood/grunts aren't synced up correctly so it would be like I started bleeding too long after a hit to feel like they were related. Also, the mo cap for fighting was just awkward...limbs flying everywhere, glitches of tripped zombies skating along the ground on their back, and zombies that just stood there while I took increasing amounts of damage. it didn't feel powerful or full of force, it was very one dimensional. Not a lot of correct movements and actions for it to feel real. Still, knowing it's just a place holder is good enough for me.
So overall, I really like it. I am impressed and hopeful with what is to come. I will continue to be playing alpha and marking the things I see and experience, and hope to see a lot of you on next time I get to play! My next goal - hardcore crafting!
First off - it is scary as shit starting alone, in the middle of nowhere, lost in buttfuck Egypt. Seeing that first person, who then waves and says hi, is like cloud 9. As such, pretty much the entire time I ended up playing with people.
Now...because it is alpha, the first day, a brand new experience for everyone, what have you...there was ALOT more friendlies than I anticipate. And more than I think will eventually become the norm. I ran into people often. A couple had already gotten a car going. Two other people were looking for friends and wanted to know if we saw them. One guy traded with me. Not to mention the slew of just-spawned-in newbies. Out of the 10+ people I came across - I teamed up with two of them, 1 tried to kill us, and all the rest were just trying to figure out the game.
So in that regard, it was a pretty nice, fairly stress free first impression. I know that won't last long.
Okay, so gameplay. I am actually really really impressed. I tried to do some crazy shit to fuck with the game and the only time I felt weirdness and lag was when I ran through large thickets of bushes trying to loot them all. If I just ran it was fine, but running and looting wigged me out. Also, running and trying to look behind you makes your avatar bend and run in a super weird way. Other than that, it was very very smoothe on my end.
The graphics were really spot on too...at least for where I thought it would be. Of course I think the houses could be more..grungy looking, but overall, it was pleasing to see trash piled up on the streets, cars crashed into store fronts, down power lines. Though I will say, the most bugs I found were with these graphic placements - entire house contents seemed to be shifted from the house itself, so half of the furniture was sticking out of walls or ended up in the backyard. Entire neighborhoods would be like this. But then I wouldn't come across it again for like 45 minutes. So, yknow, not detrimental to my gameplay.
There were some other glitches I ran across - one cage in some guys backyard I could walk right through the bars. I was being chased by a bear and closed myself in a house only for it to walk right through the wall and kill me. But not very often did this happen so I'm okay with it.
Now, for the fighting. This is the most meh for me. It doesn't feel very impactful at all. The hits/blood/grunts aren't synced up correctly so it would be like I started bleeding too long after a hit to feel like they were related. Also, the mo cap for fighting was just awkward...limbs flying everywhere, glitches of tripped zombies skating along the ground on their back, and zombies that just stood there while I took increasing amounts of damage. it didn't feel powerful or full of force, it was very one dimensional. Not a lot of correct movements and actions for it to feel real. Still, knowing it's just a place holder is good enough for me.
So overall, I really like it. I am impressed and hopeful with what is to come. I will continue to be playing alpha and marking the things I see and experience, and hope to see a lot of you on next time I get to play! My next goal - hardcore crafting!