I have to say my impressions minus my obvious pissed off feeling for the whole Airdrop thing is that this game has serious potential.
I got into the crafting system which even when you die discovered recipes stay with your character, neat.
I agree with the following annoyances:
- Airdrops sound like high tension musical cues
- The looting each thing and having to wait X amount of seconds to open is annoying
- Water and energy rate is WAY to fast
- The bow bug
- lack of a way to get to friends quickly or at least more road signs that make sense, I mean come on this isn't a simulator.
- The stutter when looting berries
- cars blow up with a clip of ammo from a pistol...
Other than that I found myself stoppin a lot last night and just mouth open going WOW pretty or FUCK, ZOMBZ!
The sound effects for rain when you go inside a house versus outside is stunning. Made me stop and go WOW great sound design. Doesn't happen often.
The push to talk works great.
The banding of players when walking and trying to aim is a bit rough, but new weapons help.
The environments are a lot of fun, needs more zombies.
The rain effect is horrible lol. Sheets of rain.
Overall I was quite immersed in the game, used the terrain to hide from players(when was the last game where that was viable!?), and really enjoyed the times when zombies worked and I was freaking out. Oh I also loved my time in the cop car.
When you get with friends and you group I am guessing it is so much more fun, alone is also fun. The game has potential and if the devs don't fuck it up and do this bait and switch shit that left a bad taste in my mouth, the game could easily be zombie game go to.
I am going to voice my opinions loud on what they are doing with the airdrops including emailing SOE because that is crap but it doesn't ruin the game thankfully and it is really quite cool! Can't wait to start crafting. I did make a plot base for building but never got past that.