So I wanted to write a quick little rant about GW2 and the feeling of being "alone".
This is the first MMO I have played where I feel like even when I am in a group of 50 people I feel like I am playing the game alone.
I think a lot of this is to be attributed to the certain functionality that was implemented to make grouping "easier".
So you can run around the world and help each other out with anything and everything. This is great when you are with your guild or a pre-determined group, problem is because there are no faction rivalries where you might all of a sudden have to group together to get something done in the open world, when you are working on your character alone that same implementation that makes it easy to work together takes away from the need to communicate with anyone around you.
You can literally do every quest in this game with the people who are also doing them and never say a word to them.
That is issue one.
Issue two them spawns off the aggro in the game. Because of the fact that there is no dedicated tank or healing class and everyone is essentially DPS in the long run of bigger fights, even the fights themselves when working with a group feel like you are playing alone. Sure you can base communication on the idea that you didn't wipe and it was a good take down of a boss, but the fact of the matter is with the random aggro system that still makes little sense to me, you get to the point where even playing with your friends and in groups you are playing solo. Watching your own life, watching your own positioning, and hoping that damn mob doesn't decide to aggro you.
If your buddy is getting hammered by the aggro you can do very little in terms of helping them, especially since the CC system doesn't work on elite mobs. So once again you are playing solo and just hoping those around you know their shit as well.
That is a weird thing when the aggro in a game makes you feel like you are playing solo.
Don't get me started on the guild functionality and the lack of tools to see when someone has last been online or even still plays for that matter.
As the guild leader I have talked to many other guilds and usually the response is similar to this one:
"Looking to merge guilds as it seems like the turnover rate is almost as fast as our recruitment"
Check the reddit guild recruitment forums. People are DYING to merge yet no one wants to give up their guild. So problem #2 arises.
I dunno I just feel like this game needs a better feeling of community before it can EVER get back on its feet. It isn't that it is dropping users it is that those users play for 1-80 then quit. The no subscription base of this game while I like it also tends to make people inherently patch jumpers.
At the end of the day I just want to play with you guys, the community, friends... but this game doesn't have all the tools to even make that happen at times.
Anyway just moaning and bitchin
See ya all in game lol
This is the first MMO I have played where I feel like even when I am in a group of 50 people I feel like I am playing the game alone.
I think a lot of this is to be attributed to the certain functionality that was implemented to make grouping "easier".
So you can run around the world and help each other out with anything and everything. This is great when you are with your guild or a pre-determined group, problem is because there are no faction rivalries where you might all of a sudden have to group together to get something done in the open world, when you are working on your character alone that same implementation that makes it easy to work together takes away from the need to communicate with anyone around you.
You can literally do every quest in this game with the people who are also doing them and never say a word to them.
That is issue one.
Issue two them spawns off the aggro in the game. Because of the fact that there is no dedicated tank or healing class and everyone is essentially DPS in the long run of bigger fights, even the fights themselves when working with a group feel like you are playing alone. Sure you can base communication on the idea that you didn't wipe and it was a good take down of a boss, but the fact of the matter is with the random aggro system that still makes little sense to me, you get to the point where even playing with your friends and in groups you are playing solo. Watching your own life, watching your own positioning, and hoping that damn mob doesn't decide to aggro you.
If your buddy is getting hammered by the aggro you can do very little in terms of helping them, especially since the CC system doesn't work on elite mobs. So once again you are playing solo and just hoping those around you know their shit as well.
That is a weird thing when the aggro in a game makes you feel like you are playing solo.
Don't get me started on the guild functionality and the lack of tools to see when someone has last been online or even still plays for that matter.
As the guild leader I have talked to many other guilds and usually the response is similar to this one:
"Looking to merge guilds as it seems like the turnover rate is almost as fast as our recruitment"
Check the reddit guild recruitment forums. People are DYING to merge yet no one wants to give up their guild. So problem #2 arises.
I dunno I just feel like this game needs a better feeling of community before it can EVER get back on its feet. It isn't that it is dropping users it is that those users play for 1-80 then quit. The no subscription base of this game while I like it also tends to make people inherently patch jumpers.
At the end of the day I just want to play with you guys, the community, friends... but this game doesn't have all the tools to even make that happen at times.
Anyway just moaning and bitchin
See ya all in game lol