Ahh, well then, I will edit my post.I think the "Beginner Box" only has Fighter, Rogue, Wizard, and Cleric.
Ahh, well then, I will edit my post.I think the "Beginner Box" only has Fighter, Rogue, Wizard, and Cleric.
I fixed your grammer.Has anyone else finded any other decent tools?
I dunno what you're talking about >_>[DOUBLEPOST=1364597404,1364596455][/DOUBLEPOST]Also, if anyone wants to discuss their characters prior to the day of, I can assist in character development. I really want to get this thing off the ground, so I want to assist in any way possible to make it happen. I'm not an expert, but this may help get the game rolling from the get-go and not need a long first session in order to finalize characters.I fixed your grammer.
Not sure on the DM yet. Dire said he would maybe in the thread. Red Omen has scheduling conflict on Saturdays and can maybe do it at another time/day. Zakis suggested Corvus Rex as a possibility, but I don't know if he has even seen the thread. I figure once we get someone to commit to the DM spot for the first campaign we can move forward on all the more specific stuff.
As far as characters go I am def going rogue, probably halfling, probably chaotic neutral. The pathfinder site RO linked has a sub class type called the filcher that I like and may specialize in, but I need to read lots more before I nail it down.
As for my grammar nazi-ing you should have used the word found so I was making fun of you.
Yes, but a lot of it isn't necessary for everyone to know. After you read the race/class profiles, decide on what you'd prefer to play, then focus primarily on that. Battle procedure can be taught on the way. I mean, if you plan on playing a barbarian, there's no great reason to learn every single wizard spell (especially since the barbarian wouldn't know jack shit about it anyways). So first timers should read all of the races and classes in the core, decide upon that what seems fun, then read further on those specifically. Develop the story for your character as you read these, that typically helps. Brush up on combat basics, but you don't need every tidbit of information prior to playing. Skills and Feats are easy to understand after a brief synopsis. And equipment is pretty basic as well, since we won't have any "super cool" items right off the bat.It's worth mentioning that the Pathfinder Core Rulebook is over 500 pages.
Meta-gaming doesn't always necessarily mean combat though >_> In fact the character I have built is not very combatic at all and is much more built into the conversation and role-playing side with all of my skills. I'm much more entertained by the loot spoils and the division of said loot than the combat itself when it comes to pointless battles.The next problem is that I'm at the opposite end of the RPG combat 'spectrum' to Gyoin.
You know its creepy how much our brains work in parallel Bruce. My character only sees combat as a way to gain loot and stuff to sell. He prefers to let others take the brunt and only go in with opportunistic attacks. I would love to be able to have situations where my guy could manipulate things to his advantage. Your character takes a different path and seems to be less self centered than mine though.Meta-gaming doesn't always necessarily mean combat though >_> In fact the character I have built is not very combatic at all and is much more built into the conversation and role-playing side with all of my skills. I'm much more entertained by the loot spoils and the division of said loot than the combat itself.
Haha, I don't want to discuss too much about my backstory out of gameYour character takes a different path and seems to be less self centered than mine though.