http://www.gw2tools.com/skills#r;pkffa;ZfUZdacaaXaaaaa;baXa;bgcXZ
Not sure if I would rather use SW/WH or GS.
Not sure if I would rather use SW/WH or GS.
http://www.gw2tools.com/skills#r;ppfaa;YfebWXcaaaaaaaa;baXe;bfdcZ
This is my build, interchangable with the Sw/WH and GS. Lots of STACKABLE bleeds with hard hits.
Yeah, I want to test out some more Engy, and maybe give guardian a shot. I still just end up on my Ranger by the end of the day tho haha
Not gonna lie Wooje.... I don't like it. You seem kind of scattered between what you want your role to be. It's like you started off with a support build, and then lost your way when going into the marksmanship traits. Also, getting the spirit walker traits and using those two spirits seems a little wonky to me. IMO, I would use this build for what I think you are aiming for. You lose a little bit of power for your own sake, but this build really improves your aoe support while also gaining more of a pet build.Here is the build I'm planning to use. Please tell me what you think? Thanks
http://www.gw2build.com/builds/simu....0.0.0.409.0.0.424.428.431.0.0.0.25.0.15.30.0
Not gonna lie Wooje.... I don't like it. You seem kind of scattered between what you want your role to be. It's like you started off with a support build, and then lost your way when going into the marksmanship traits. Also, getting the spirit walker traits and using those two spirits seems a little wonky to me. IMO, I would use this build for what I think you are aiming for. You lose a little bit of power for your own sake, but this build really improves your aoe support while also gaining more of a pet build.
http://www.gw2build.com/builds/simu....410.0.0.424.428.431.441.439.447.0.0.10.30.30
But as always, play how you want to play! If you want to try that build go for it.
The offhand recharge is definitely amazing, bringing that timer down to a more frequent / stable level. The downside of that is that you become locked on your MH/OH weapon combo more so than your higher end damage weapon, such as the longbow. I personally don't care for the axe ranged attacks, as they feel lackluster and gimicky. The sword requires more melee, and while you have nice abilities the damage output is still subpar compared to the longbow.
Your idea of using this as a dungeon build primarily is excellent. I typically look at builds for viability in SPvP more than anything else, more or less because if you can handle yourself in SPvP, it most likely has viability in all other aspects of the game as well, depending on reaction, control, and damage output. Specifically creating a massive support / healing / buffing build for the 5-mans truly utilizes all skills of the ranger. At that point you could also work off of the shortbow instead of the longbow in your first weapon slot, stack conditions on top of other class conditions, and at least extend/strengthen your teams attacks more so than causing raw damage.