EU West 3 is working... for now.
UPDATE: 03/07/2013
SIMCITY REVIEW UPDATE 2
As expected, the question of whether or not EA would be able to support a large, enthusiastic audience for SimCity with a robust server system has been answered with a resounding "no," at least for the time being.
Since the official release of SimCity I have repeatedly tried to replicate the experiences I had reviewing the game with pre-release code on EA's development servers, and repeatedly I have not been able to — not entirely.
The server issues have been more troublesome, and have prevented me (and many players, we learned anecdotally) from connecting to the game at all. On launch day, during a period of roughly five hours, I experienced the same number of server-related game failures as in my entire 50 hours of review the game pre-release. That the experience of connecting to the game was, effectively, 10 times worse contributed to Polygon's decision to lower the score for SimCity (from 9.5 to 8).
In all other respects, however, when I have been able to access the servers to play SimCity, the experience I have had with it post-launch has been the same as it was pre-launch.
Until today.
EA's decision to remove certain features of the game in order to attempt to stabilize server performance has resulted in a dramatic change to the waySimCity is played and, in my experience, has not stabilized the server situation.
In attempting to play SimCity today, it took me over half an hour to load a game, during which time my connection to the servers dropped repeatedly, multiple attempts to load the city were aborted, and I finally had to "trick" the game into showing me (and then, finally, loading) my city by accessing the list of games present in the drop-down Origin profile menu. The main "Resume Game" button and the list of games in progress both would not show or load a city.
Even then, immediately after finally managing to load my city (New Pittssex), I received a notice that connection to the servers had dropped, suggesting my ability to actually load a game had been blind luck. Had the process taken a second or two longer, it would most likely not have loaded at all, as happened in approximately ten tries previously.
That said, the experience of connecting to a game and loading a city can not be said to be measurably worse (or better) than it has been since launch. Merely bad in a slightly different way. These same issues (and more) have been present since the game was released. What has changed is the experience of playing.
One of EA's major changes to the game has been the removal of "Cheetah" mode. SimCity allows you to alter the sped at which time passes so that you can make changes to your city and then see the results more quickly, or slow things down to address problems in "slower than normal" time. There are three speed settings, and they are "Turtle," "Llama" and "Cheetah." Corresponding roughly to slow, normal and fast.
With the removal of Cheetah mode, SimCity is now stuck with merely slow and normal, which would at first not seem to be too great an imposition, but in reality has drastically changed the manner in which the game can be played. The short version of which is: It's less fun.
EA has also (temporarily, they say) disabled SimCity's leaderboards, which allow players to see how well they are doing against other players worldwide, and the achievements system. I was able to access the achievements I had unlocked previously, but I will not accrue any new ones with this feature turned off. That's not a huge issue for me overall, but as a feature that was once present, but now is not, it's a big deal.
More problematic are the leaderboards. For a game advertised to be connected and social experience, the loss of the ability to see how you rank against other players is devastating. And, more troubling, accessing neighboring cities and finding the cities of my friends, using the Origin Friends service, has taken a dramatic stability hit. Even attempting to load a neighboring city causes my game to crash.
Given this currently horrendous state of both accessibility and playability, and acknowledging the fact that even the drastic changes EA has made to the game in its attempts to address them haven't worked, it is hard to continue to recommend SimCity. The experience currently on offer is now significantly altered from what was reviewed, and there is simply no guarantee that the existing server issues will go away, nor what further changes may be made to the game in order to address them. - Russ Pitts, Polygon Features Editor andSimCityreviewer
The hype is now in all the drama. It's one of those "Bad publicity is still good publicity" situations. More people now know about SimCity than prior to launch, and eventually (if the game does get fixed), the waiters may enjoy the game more than those who are dealing with the launch-debacle...Those first 12-24 hours critical, cuz where's the hype now?
But then again, this may kill the franchise.
LOL really? And zombies are real.
I'm going to assume that's hyperbole.But then again, this may kill the franchise.
http://games.yahoo.com/blogs/plugged-in/simcity-launch-complete-disaster-201105322.html
SimCity launch a complete disasterBy CNET | Plugged In – 22 hours ago
(Credit: Kotaku Australia)
SimCity's requirement for an always-on Internet connection is backfiring, as the game servers are currently going up and down like a yo-yo. How quickly can EA solve this problem?
by Christopher MacManus, CNET
Good luck trying to move into the new SimCity.
Ever since the city management game launched on Tuesday, countless gamers have found themselves battling error messages and random disconnections that prevent them from experiencing what SimCity was supposed to deliver in the first place -- fun. In response, publisher Electronic Arts says it's working around the clock to try to fix the problems and add more servers so people can play without worry.
SimCity Senior Producer Kip Katsarelis issued the following statement to frustrated builders last night, hoping to soothe their nerves:
This has been an exciting and challenging week for the team here at Maxis, the culmination years of planning and development. We have been overwhelmed by the outpouring of support and enthusiasm from our fans which has made it even more upsetting for us that technical issues have become more prominent in the last 24 hours. We are hitting a number of problems with our server architecture, which has seen players encountering bugs, and long wait times to enter servers. This is, obviously, not the situation we wanted for our launch week and we want you to know that we are putting everything we have at resolving these issues.What we are doing is deploying more servers over the coming two days, which will alleviate many of the ongoing issues. We are also paying close attention to all the bug reports we are receiving from our fans. We've already pushed several updates in the last few days. Our live ops team is working 24/7 to resolve issues and ensure that bug fixes roll into the game as quickly as possible.This team has put everything into this game and won't stop until things are smooth. We ask our fans to be patient as our team works diligently to fix the issues. We share your passion for SimCity and thank you for your support and understanding.SimCity's connectivity woes originate from heavy server load caused by a high influx of new users who must log in to play. EA touts multiplayer features such as sharing vital resources with neighbors and saving your game to the cloud (so you can play anywhere), but the requirement also acts as one of the few remaining safeguards against software piracy.
It's frankly absurd that SimCity -- with its previous titles that you could always play offline -- now requires an Internet connection to play and stay in the game, even in single-player mode. However, that's the world we live in these days and it doesn't seem likely to change.
The other issue is that EA hasn't allocated the appropriate resources to handle the surge of gamers coming into the servers during launch week, which seems silly considering the enormous fan base that waited 10 years for a new SimCity game. The bean counters at EA should've known there would be huge traffic, and heck, didn't they learn anything from Activision's messy Diablo III launch?
The solution seems simple: let people play SimCity's single-player mode offline, hence alleviating the server load, and maintain the always-on Internet requirement for multiplayer. That would probably solve this debacle and give most people what they really wanted in the first place.
In the meantime, SimCitians can keep up with a routinely updated forum topic that relays server downtime, hotfixes, and improvements. The latest notification echoes the commitment to fixing server issues, but also indicates the developers issued a hotfix that includes "various improvements" and disables a "few non-critical gameplay features (leaderboards, achievements and region filters)" -- a temporary move likely designed to lessen the load on servers.(Credit: Maxis/EA)
Be careful if you can log in, as some players report losing significant portions of their cities after hours of work, because SimCity servers would randomly shut down or the game experienced issues saving to EA's cloud save function. I saw dozens of similar complaints with some light searching. Ouch.
Despite the calamity, many SimCity builders found a way into the lagged servers and kicked off an architectural tour de force not seen since the construction of the pyramids. Katsarelis reports that in just a 24-hour period, SimCity gamers created more than 38 million buildings, 4.6 million miles of roads, and laid 40 million pipes "filled up with poop."
The producer also notes that gamers started over 18 million fires in SimCity, but the real fires are occurring in social media. You can easily spot hordes of frustrated SimCity players on Twitter,Reddit, NeoGAF, and many other outlets for gamers. A petition with over 8,000 signatures on Change.org asks EA to abandon always-on DRM in SimCity and future games.
CNET Editor Jeff Bakalar, assigned to review SimCity, ran into problems trying to connect at least twice a day since Tuesday: "I had planned on reviewing the game for launch -- and I'm not joking here -- I've yet to been able to even play the game. Once."
EA is a steaming pile of shit masquerading as a game company. Ive utterly despised them since they took over my beloved Westwood Studios back in the day and then proceeded to drive my favorite RTS franchise into the ground( I MISS YOU COMMAND AND CONQUER!). Unfortunately they have their greedy hands in a ton of games these days because they assimilated a ton of studios. They are like the Borg of Earth.