War Plots feel like guild PvP challenges. How about PvE stuff?
Gaffney: We wanted to make raiding something that more people can compete in. We love world firsts, but that is something that only 1% of the 1% can compete in. We decided a good fix was to make lots of the elements inside the raid dynamic. Make them random. Like one week there is a health-increasing spot that pops up here or extra AoE damage spread in different patterns.
We don't want raiding to be something that you go look up on Wowhead [WildStarhead?] for a solution the top guilds found four weeks ago. Guilds should have to put on their thinking caps and work together in the week before the configuration goes away. And maybe this week your guild finds a better solution and beats one of the top guilds. We want people to work together toward goals like fastest raid time. I say fastest by time in the raid, not first of the week. You shouldn't have to stay up till four in the morning to be competitive. We want to reward fun behavior and competition.
Is speed the only challenge?
Gaffney: Right now, it's the easy one to test, but we want to work on more like defeating bosses without armor or some of those other Fable-like challenges. We'll know more on it in the future.