In order to be able to switch things up, would you rather have a raid with 10 bosses available to kill every week, or 6 bosses available rotating among the 10?
Whatever. I'm just wondering if people are willing to give up some kills per week in order to get variety.Why not 10 that rotate 15?
Whatever. I'm just wondering if people are willing to give up some kills per week in order to get variety.
From what they've said, the dungeons are going to be extremely hard (as in Heroic by default), so I'd be willing to say as few as 4-5 is going to be enough for the vast majority of players.
I haven't heard anything about raid looting.Do we know if raid bosses will drop loot individualized for everyone?
Sent from Droid Razr Maxx HD via Tapatalk
I don't know about that. I think you could say 10 encounters with variables could be just as challening as 15 static encounters. It's not the number of kills that define hardcore, imo. It's the quality.I also think this particular question comes down to whether you're hardcore or not. Those that aren't are going to want to put in the least amount of work to reach the end and be on par with everyone else. Those that are hardcore are going to want there to be as many as possible in order to put distance between themselves and anyone who isn't as hardcore.
Do we know if raid bosses will drop loot individualized for everyone?
I don't know about that. I think you could say 10 encounters with variables could be just as challening as 15 static encounters. It's not the number of kills that define hardcore, imo. It's the quality.
Kel was discussing raids. Which there has to be a decent amount of bosses for loot going to everyone.
Yep. My response was for as few as 5 rotating around 10 (or more) would likely be good due to the difficulty of the raiding dungeon (and thus, time spent in it). Not everyone gets loot in every raid anyhow.
That MAY be the case. I hope for more expansive raids with maybe even multiple paths to choose from. If one boss stomps your face, you could try another. You wouldn't clear the entire raid of course but you would have the option of getting some loot if a boss just hit too hard or you didn't have the right comp or skill levels, etc.. If the numbers of raid bosses are that low, I hope loot gets adjusted accordingly. Less per boss if there's a lot, a little more per boss if there isn't many of them.
I just want options. My favorite progression push was during SSC & TK where we could hop to the other dungeon if we had hit a wall and just weren't making progress. I like to have that option rather than just calling a raid that isn't working.
As for loot, I hope they don't have tokens that are class specific, allowing a guild to get unlucky and have one or 2 classes totally pimped out including off spec sets while the others have jack shit.
I prefer stability in the raid setup and mechanics. I want as many random factors out of the way so we can kill that thing. My vote is for more bosses the same each week.
I like the beating of the bosses and the loot. Don't care about the variety so much.