I'm really looking forward to the 40 man raid sizes. Its a completely new scenario for me, though I am accustomed to the 25 man raid sizes from previous games. It will be interesting indeed.
Of course, it might just turn out we have 40 incredibly capable and focused raiders![]()
I'll save my opinion on loot for when the thread opens up. Tho the best loot system is the Handle Yo Shit system.
Yeah, we've discussed probably 10+ different variations. We've honed into a few and depending on 1. General community input and 2. Specific game mechanics and 3. add-on knowledge/support is what will most likely define what we use.I've administered 4 different loot systems and I like EPGP the best as well. I always included a loot council clause so that officers could make calls that were best for the raid group as a whole if necessary, but it was almost never used.
Before we start to go too detailed in a loot distribution discussion, we WILL open a dedicated forum post for such a thing. But we're just waiting a bit till we learn more because all it will be at the moment is "What we did in X game", which is not Wildstar. It will be a different loot drop system in Wildstar (randomized stat loot) which is a new process for MMO's and requires a different thought process. Until we know the exact details, it's best to keep the discussion on hold.
Can't tell if sarcasm, but I'll bite...Is that similar to the loot system in Diablo 3?
Can't tell if sarcasm, but I'll bite...
Raid pieces have been semi-confirmed to have 4 "stat slots". Two of these stats will always be the same on each variation of the same piece and are locked / cannot be changed. But the other two will be fully random and can consist of anything (that isn't the same as the previous two locked stats) and can be replaced. The numerical value for all four of these stats will also be randomized with a set range. So in that essence, it's the same as D3.
Unlike D3, we will not have "instanced loot drops", they will be group need/greed systematic.
Pretty much. The point values won't be quite as drastic as D3, and even though the two static stats will always be the same class, the other two that aren't CAN be changed, so it's a more customizable version of D3.Will then see pieces that are the same name but two totally different pieces because one will have more of a particular desired stat?
I'd really prefer that at least the 2 "core" stats have set values, and then have randomness on the other 2 if you must. I can't imagine the frustration of dropping a ton of DKP on a "good" item, only to have it come up "perfect" the next week. Hopefully it won't be that severe of swings.
It sounds like there will be some of that with their circuit board socketing thingy whatever it is.Or a system like the Reforge system in WoW that at least lets you change some of those unwanted stats into something useful.
It sounds like there will be some of that with their circuit board socketing thingy whatever it is.