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Wildstar X89 Statistics

LaNCeRs

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Given some of our inefficiencies last night, I wanted to provide some simple statistical data like I have in the past. You will notice a few different categories, and I will explain each below.

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The two first columns, TOTAL DAMAGE and TOTAL DPS, are as normal. This is calculated by the total damage output for all attempts, and total damage output for all uptime in the boss, given the amount of time you are in a DPS role, respectively.
  • Obviously, TOTAL DAMAGE is skewed by role changes. TOTAL DPS is skewed by the the timing of death. In my opinion, this is the most important column to pay attention to if you are looking to grade yourself out amongst the rest of the raid, as it gives you an indication as to how you did in respect to how much you died. For example, if you are doing 10,000 DPS for 30 seconds but die shortly thereafter, you will not reflect highly on this column (sounds like me in bed :):):) ).
I have added MOD DPS as a new category. This is calculated as your DPS divided by your total uptime, deaths excluded.
  • I decided to add this column, because I want people to know what potential they have if they stay alive more than they are, especially given how close we are coming to some of these boss kills. I also want people to be aware of where they stand in terms of pure output, amongst their peers.
I have also added AVG LIFE SPAN and AVG LIFE - WORST. These are calculated as the average time that you are alive during an attempt. For example if we have uptime on a boss for 5 minutes, and your average life span is 80%, statistically, you would be likely to die at 4 minutes. The last column is simply your average without consideration of your worst attempt.
  • This should go hand in hand with your MOD DPS and help explain why your TOTAL DPS is so much lower, if it is. Hopefully this will help identify whether you truly know the mechanics, or whether you need help. Everyone is here to help, if you are struggling. Some times it takes multiple explanations for things to set in. So please, look at these columns critically and try to identify your areas of improvement.
Last, I wanted to reflect a bit on my personal opinion about how raid went last night. I think it is evident that we do not have this boss on farm by any means. I do, however, agree with Spicy that this shouldn't be looked at as a step backwards either. We had multiple people trying out new roles and a couple that were new to the instance altogether.

We had 13 total attempts - 3 under 10% and an additional 4 attempts under 20%. By my estimation, half of our attempts were literally a death, bomb placement, mechanic judgement, rng, etc. away from having the boss down. With that said, it is time that we take some personal accountability and ask yourself what you can do to make yourself better. Whether it mean better gear, fully runing, better positioning, or simply less derp and more focus. This is not an easy instance, but I think we all expect more out of each other, and will become heavily reliant on each other's ability to perform as we get deeper and deeper into this instance. I will reiterate that we are all here to help each other out, from rotations, to rune and gear money, to tips and pointers. Please take advantage of those opportunities, because not only are you helping yourself out, but you are also making your guild that much better! :)

As always, data is taken from my twitch broadcast, and I will be happy to share the excel file if you would like it.
 
Thanks for doing this again, like Milleuda said, its a great chance to see where you need to improve, and see what areas others are excelling at and ask questions if you are struggling in an area. And like Lancers said, we are here to help, dont be afraid to ask, we dont bite!
 
Doctor Dave Malpractice and zorph about how many times do you guys have to throttle your dps to drop threat during the pull? Because i feel like im getting more threat than the both of you which is seriously killing my uptime. Maybe its an amp? Or... Actually be tied to my energize timings now that i think about it.
 
So many times that (since I have all 7 additional tier points), I dropped down to T0 emp probes, and used my additional points to T8 calm towards the end. It was THAT bad. After that though, no issues (obviously).
 
Okay, the calm makes sense. I have to throttle 10+ times each fight, and even pulled once because i was paying attention to the raid instead of the threat meter like i usually do. Its pretty annoying and i thought maybe it was something i was doing wrong. Or maybe when i super sayian plus pop my gadget i was reaching super sayian 3 and pulling (which happens a lot when i use both at the same time) so im thinking about splitting up the cds so i don't have a huge 600ap boost to grab aggro from the tank.
 
Man, if you think that's bad, try rocking the fast GR rotation while doing all that. I spent SO much time twiddling my thumbs at 100% threat on the threat meter before I went T8 calm. Go figure that after I did I would get big bombs more often to make it not necessary lol.
 
Course. I really wish there was a real aggro drop. Or at least they should fix everything. Kinda rediculous when im 4th on the damage meter but 1st on the threat table, even above the tanks.
 
For sure. I don't think we should have to tier calm all the way up to 8 for it to legit drop threat. Maybe make that T4 and give us something actually enticing for T8. That said, I imagine the stalkers would be right up there with us if their aggro drop wasn't part of their damage rotation. The weird thing is the engis that are right up there with us and have like 20% less threat.
 
Yeah I can't speak to the engineers, but I imagine my threat would just be silly if I wasn't clearing it every 25 seconds. Especially since my DPS is so crit-heavy. Which actually might explain the engineer threat difference. From what I understand, their damage is super-stable but unlikely to spike upward based on crit. And since crits count for a disproportionate amount of threat, they just naturally generate less than medics. That probably still doesn't explain it all the way, but it should at least make it a little more feasible. Of course, I could be entirely wrong, in which case I blame Talmari
 
That probably still doesn't explain it all the way, but it should at least make it a little more feasible. Of course, I could be entirely wrong, in which case I blame Talmari
Off with his head!!!!!!

No, you are about spot on with that. Our damage range is pretty constant.
 
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