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Minecraft AltTabMe Minecraft Server (take 2)

I just received an answer, I would go for 3 month since I think we will be playing on this server for a while, cost would be around 40 bucks. If each of you 2 pays 5 bucks, I will take over the rest.
 
Sent in my share. Don't shrink it. I like the variety. I'm happy to donate


Sent from my iPhone using Tapatalk
 
Update Server now, or wait until bugfixes are out (if there will be any)?

Changelog:
  • Removed BC API
  • Removed Binnie-Fix
  • Removed CoFHLib
  • Added Buildcraft Compat 6.3.1
    • CoFH API integration (automatic output to BC pipes from TE machines, proper tesseract support)
    • MineTweaker APIs for recipe changing
    • NEI integration (with ledger overlaying)
    • Forge MultiPart support for the Builder
  • Updated AOBD 2.3.5 - 2.4.0
    • Added
      • New Texture for the clusters thaumcraft research
      • Support for Tinker's Construct Smelteries
      • Support for SimpleOreGrinder
    • Fixed
      • Wrong Energy values being passed to the EnderIO's SAG Mill
      • Weird crash related to GT
  • Updated Applied Energistics rv2-beta-1 - rv2-beta-8
    • Changed
      • Sound improvements
      • Use player inventory to let NEI fill a recipe when it is not provided by the network
      • Default tool for crank from pickaxe to axe
      • Formation plane can now drop blocks as items
      • Removed buffer from annihilation plane
      • Disable level emitter on offline networks Turns off level emitters if the goes offline because it runs out of power, channels or similar
    • Fixed
      • Disabled features not being disabled
      • Inventory validation for any kind of player
      • Crash on achievement
      • Missing null check for people with disabled channels
      • Several missing null checks when disabling huge chunks of the mod via config
      • NPE on usage of FZ sculpting tool
      • NPE on disabled facades
      • Vanishing microblocks with Immibis's Microblocks
      • Waila Integration
  • Updated Baubles 1.0.1.8 - 1.0.1.10
  • Updated Big Reactors 0.4.0A - 0.4.1A2
    • Updated to latest CoFHCore
    • Added
      • Configs which can alter the power production of turbines and reactors separately
  • Updated Binnie's Mods 2.0-dev5 - 2.0-pre6b
    • Added
      • Alveary Transmission
      • Mutation for Dwarf Hazel
      • Temporary recipes for hops, grains and yeasts
      • Config inside forestry config folder to enable/disable specific mods
      • New botany related things. You can make 80 different pigments, and use them to stain glass, or stain clay and use this to create 100000s of possible ceramic tile combinations.
      • Alternative iron trowel recipe if chisel is present
    • Changed
      • Can place two block flowers (rose, lilac and peony)
      • Ocean bees now mutate in any ocean biome (not just vanilla)
      • Gene registration now occurs world load to prevent load order issues
      • Black pigment can be crafted using ink sac and two other pigments due to unobtainable black flowers
      • Removed fence recipes temporarily to reduce load times
      • Place serums, and sequences in furnace to empty them
      • Removed power system recipes, all machines accept both RF and EU
      • Tooltip for Glassworker to reflect materials
    • Fixed
      • Crash with unnamed items in NEI
      • Distillery not saving the current level setting
      • Machines with multiple input tanks not accepting liquids
      • Flowers not dropping when they should
      • Compatibility with Forestry 3.4.0
      • Sap/resion energy in biogas engine
      • Localisation issues with woodworker GUIs
      • Blocking crash on servers
      • Compatibility with BC 6.2.6
      • Incubator stopping if there is no room
      • Corrupted recipes crashing with HEE
      • Crash with IC2
      • NPE in localisation
      • Crash with unstable forestry build
      • Crash due to recipe for removed block
      • Frame housing losing content on world load
  • Updated Biomes O Plenty 2.1.0.1004 - 2.1.0.1067
    • Added
      • Config option to disable BoP title panorama
      • Readded various stone types, gem/ore blocks and hive blocks
      • Final features to single coral
    • Changed
      • Enabled pixie spawning
      • Enabled jar picking the honey
    • Fixed
      • Dandelion right click in creative mode
      • Mahogany wood not being registered as logWood
  • Updated Blood Magic 1.3.0Beta-6 - 1.3.0b-3
    • Added
      • Creative Activation Crystal
      • First stages for Project: Omega
      • Demon limit to the config
      • Commands to edit SoulNetwork
    • Changed
      • Removed right click functionality of demon portal
      • Made Blood Orbs not allow FakePlayer usage
      • Extended FakePlayer check to TT's Dynamism Tablet
      • Removed Hubris
      • Tweaked phlegmatic and choleric values of the blood
      • Called off the Alpha Pact
      • Removed debug for Demon Invasion system
      • Demons now save if they do or do not drop their demon crystals on reloading of entity
      • Removed unneeded tiers for the demon invasion
    • Fixed
      • Zephyr dupe bug
  • Updated Botania r1.3-143 - r1.4-159
  • Updated Buildcraft 6.2.6 - 6.3.6
    • Added
      • Lenses and Filters (color sorting)
      • Quartz Gates
      • Separated hollow facades
      • Scrollwheel support in Gate and Zone Planner GUIs
      • Gates and wires glowing in the dark
      • Performance optimizations
      • Improvements to robot AI
      • Higher oil viscosity
    • Fixed
      • Multiple energy pulses in the Autarchic Gate now behave correctly again
      • Multiple rendering bugs
      • Quarries being too slow
      • Overly high networking usage for the Refinery
      • Assembly Table GUI synchronization
  • Updated Carpenter's Blocks 3.2.8 - 3.3.5
    • Added
      • Proper pane (doors, hatch, etc) alpha rendering and new configuration option to disable.
      • Block illumination; sneak right-click a block with glowstone dust.
      • Carpenter's Garage Door and five total styles.
      • Rail and pole ladder styles.
      • Redstone propagation for Carpenter's Block
      • Several routable fluid styles in configuration; pick whichever works best for you.
      • Lantern torch style.
      • Diamond and emerald plated safe (same upgrade capacity as gold).
      • Block rotation support.
    • Changed
      • Altering open garage door piece now alters bottom piece instead.
      • Routable fluids changed again; defaults to off, and utilizes fastest, non-glitchy method available if enabled.
      • Buttons can now be placed on top or bottom faces of block.
      • Pressure plates can now be placed on any side of block.
      • Daylight sensor can now be placed on sides of block, and has a new dynamic sensitivity setting.
      • Fancy fluids no longer restricted to fancy graphics, should look cleaner.
      • Garage door bottom cover is now shown at top when garage door is open.
      • Removed block ownership conversion compatibility code for name-changing system.
    • Fixed
      • Door and bed dropping wrong item.
      • Plant in flower pot rendering on incorrect render pass.
      • Blocks with custom sound types not producing step sounds.
      • Invisible cover bug produced using Better Furnaces mod.
      • Possible sound event crash (may fix Thaumcraft crash).
      • Bed dye colors not applying correctly.
      • Cactus being non-placeable next to button, lever, etc.
      • Slope selection possibly altering adjacent inventory items.
      • Bug preventing sneak-click slope placement.
      • Slope corner orientation bug.
      • Torch/lantern not rendering base block display particles.
      • Block destruction dropping Carpenter's block with invalid metadata.
      • Long-standing brightness problem.
      • Placing side covers now plays correct sound.
      • Improved ShadersModCore support; slopes and collapsible block now shade properly.
      • Stretched textures on interior oblique sloped faces when rotating textures.
      • Crash when loading mod as jar in development environment.
      • Possible crash when removing covers.
      • Dupe bug on block destruction.
      • Incorrect texture dimensions on bottom of torch.
      • Item dupe bug.
      • Crash when placing blocks at void layer, and potentially at world ceiling.
      • Open garage door texture anomaly on host piece under certain conditions.
      • Possible garage door crash when destroying the host's support block.
      • Block step sounds not working correctly when other players walk on Carpenter's Blocks.
      • Posts always connecting to adjacent solid blocks.
      • Tweaked attribute drops to preserve NBT data and fix some mod drops.
      • Server-side crash when FancyFluids is enabled.
  • Updated ChickenChunks 1.3.4.14 - 1.3.4.17
  • Updated Chisel 2 2.1.3 - 2.2.1
    • Added
      • Grimstone
      • Non purple fantasy blocks
      • More variations to dark oak and acacia
      • Pumpkins
      • Jack-O-Lanters
      • Hex Plating
      • Technical Blocks
      • Christmas Present
      • Warning Signs
      • Torches
      • Various missing hardness/resistance values to blocks
      • Missing recipes for technical blocks
      • Missing light value to torches
    • Changed
      • Auto Chisel is upgradable
      • Removed chisel left click
    • Fixed
      • Waterstone bug
      • Fantasy Pilla'
      • Compatibility with Colored Lights mod
  • Updated CodeChickenLib 1.1.1.106 - 1.1.3.127
  • Updated Compact Solars 4.4.37.314 - 4.4.39.315
  • Updated EnderIO 2.2.5.311 - 2.2.8.349
    • Added
      • Forestry upgrades for DS armor
      • Speed downgrade for item conduits. Allows conduits to pull only one item at a time
      • All machines will now have progress tooltips on the progress animation
      • Hardened conduit facades. Have a higher hardness and blast resistance (TNT-proof) than normal facades.
      • Recipe to upgrade capacitors to the next tier
      • Buffer. Comes in 4 Tyes: Item, Power, Omni and Creative
      • Default recipe for the "repair" enchant from Thaumcraft
      • Connected photovoltaic panels
      • Support for old and new chisel versions
      • Farming support for cocoa, mana beans and giant mushrooms
      • Percentage tooltip to the grinding ball remaining bar
      • Ex Nihilo recipes to SAG mill default recipes
      • Modes for SAG mill bonuses
      • Whitelist for hoes supported by farming station
      • SAG mill recipe for charged certus quartz crystals
    • Changed
      • All blocks now support the vanilla breaking animation properly
      • Conduit connectors combine into a single box, this fixes z-fighting issues (especially with texture packs)
      • Split internal and external conduit connector textures
      • Some more default hoes added to the config
      • Localized GUI names, WAILA configs, and the rest of the tooltips
      • Improve double chest support on the mod item filter snapshot
      • Add support for sending grinding balls via IMC
      • All Killer Joes will now have the same UUID, for server admin purposes
      • Wither skeletons will now drop Tcon necrotic bones and respect Tcon beheading
      • Improve efficiency of wireless chargers
      • Refactor how all EIO blocks drop themselves, should resolve all? issues with such in the future
      • It is now possible to use the yeta wrench shift+left click in creative mode
      • Alloy smelter will now give smelting achievements (iron, fish)
      • Wireless charger will now keep its stored energy when picked up
      • EnderIO GUIs with tabs will move NEI items out of the way
      • Wireless Charger can be deactivated with redstone
      • Removed AE2 rv1 support completely
      • Farm axe detection should now support modded axes
    • Fixed
      • Crash when placing ME Conduits
      • Crash with iguana tweaks level ups in farm
      • Some crashes with facades and WAILA
      • Painted slabs will no longer drop in creative mode
      • Enchanter and yeta wrench tooltips
      • The alignment of the progress arrow in the slice'n'splice
      • IItemDuct methods not checking filters. This should allow machines pushing to conduits to be filtered properly
      • Wither skeletons not spawning and fix their equipment/rendering
      • Tooltips rendering underneath the IO config
      • IO config changing NEI item lighting
      • Item conduits pulling and preserving invalid stacksizes (fixes issues with filing cabinets)
      • Blocks not dropping in explosions
      • Buffers ignoring redstone mode
      • Painted glowstone and electric lights not dropping the correct items
      • Obelish hovering item being stuttery
      • Capacitor bank render glitch when restitching textures
      • Obelisk bounds
      • Soulbound enchant being missed when ID set to -1
      • Travel anchor teleport being one block off in certain directions
      • Crash when painted block placed at y=0
      • Farming station trying to harvest certain non-bush blocks above berry bushes
      • Dupe bug with infernal mobs and killer joe
      • Small capacitor bank bug causing 2x as much power to be pulled
      • Travel anchor dropping in creative
      • Capacitor banks refusing to be set to input mode when connected to certain blocks
      • Crash when tons of capacitor banks edited at once
      • Debug spam from photovoltaics
      • Advanced Item filter not matching some bees properly
      • Obelisk hovering item being broken in fast graphics
      • Grinding ball duration bar not rendering sometimes
      • Fill gauge connecting on creative capacitor banks
      • Farm not using hoes once they are damaged
      • Broken mana bean config
  • Updated EnderStorage 1.4.5.26 - 1.4.5.27
  • Updated EnderZoo 1.0.7.16 - 1.0.9.18
    • Fixed
      • Wither cats being invincible to mob grinders
  • Updated Factorization 0.8.88.1 - 0.8.88.7
    • Changed
      • Shift-clicking an otherwise blank servo rail with an LMP will remove the color
      • Screw pump's max pump height is now 12 instead of 7
      • The nametag buff can no longer be applied infinitely
      • Better format for the half-hour time reminders
      • Barrels don't break in creative mode, unless you shift-punch.
      • Barrels don't render the item count if the item count is 1.
      • Goo
        • Shifting goo into the void will return it to you; use this to recover goo that is inconvenient to break
        • Goo now expands twice as quickly, and punching it removes a larger area
        • Using goo in creative mode should behave better
        • Creative-mode players can spread goo up to 1024 blocks
        • Fixed z-fighting at certain camera angles
        • Shows a bounding box in the tool tip
      • Screwpump
        • Clicking on a screwpump with a fluid container will drain its buffer into the container
        • Pumps faster
        • Uses a bit less power
        • No longer floods for free
      • Sculptures
        • High-fired sculptures that were glazed with a block that was since removed (or with those old glaze textures) can have a new glaze applied for free
        • Raw glazes have colors that are actually random rather than just varying shades of red.
    • Fixed
      • Pocket Crafting Table lag
      • Horrific infinite steam bug
      • AT verifier issues
  • Updated Forestry 3.3.0.6 - 3.4.0.7
    • Many many bug fixes: View Changelog Here
    • Added
      • Placeable fluids support
    • Changed
      • Improved Hive and World-gen
  • Updated Forge Multipart 1.1.0.314 - 1.1.1.321
  • Updated Funky Locomotion beta-3 - beta-4
    • Fixed
      • Bug that incorrectly stopped rendering of tile entities that do not have any static rendering
  • Updated Help Fixer 1.0.5 - 1.0.7
  • Updated IC2 Nuclear Control 2.0.5b - 2.1.2a
    • Added
      • Full Gregtech Recipes
      • WAILA support for a few blocks
      • Big Reactors support for monitoring their reactors with an Industrial Information Panel
      • RF Support for the Energy Counter/Average Counter
      • Orange Lamp
    • Changed
      • Information Panels sides have a IC2-style texture from Pyro
      • Recipes part of config is now case-insensitive
      • Disabled Web Upgrade's recipe and use
      • Name in Creative Tab
    • Fixed
      • Buttons in the average counter
      • Wrench drops working incorrectly with the advanced panels
      • Heat bug with the Thermal Monitor
  • Updated INpureCore 1.0.0B7-19 - 1.0.0B8-49
    • Added
      • Groovy support to script engine system
    • Changed
      • Updated scripting system to work with the BC 6.3.2 release
    • Fixed
      • Missing slash in the resource URL
  • Updated Iron Chests 6.0.60.741 - 6.0.62.742
  • Updated Jabba 1.2.0 - 1.2.0a
  • Updated MineMenu 1.1.8.B40 - 1.2.0.B44
    • Changed
      • Moved menu,json location out of config folder
  • Updated MineTweaker 3.0.9B - 3.0.9C
    • Fixed
      • Removed recipe rollback being broken in some rare occurrences
  • Updated Modular Powersuits 0.11.0.176 - 0.11.0.178
    • Changed
      • Updated MPS recipes for TE4
  • Updated MrTJP Core 1.0.3.5 - 1.0.5.11
    • Added
      • Weighted Random resolver
      • Crude cubemap rendering
      • New world helper functions
      • Model parsing helper functions
      • World generation and retrogen handler
      • World generators
      • Plant Helper classes
      • Perlin Noise Generator
      • Utility class for configs
      • Block library
      • mcmeta file
  • Updated NEI Addons 1.12.2.9 - 1.12.3.11
    • Fixed
      • Crash if any of the forestry modules were disabled
  • Updated NEI Integration 1.0.3 - 1.0.6
    • Added
      • Tooltips for unlocalized names and maximum stack sizes of items
      • Dumpers for entity and dimension IDs
      • Config option to disable FluidRegistry handler
      • Harvestcraft handlers
      • Big Reactors Cyanite Reprocessor handler
      • Localized/display names to Ore Dictionary, Fluid and Fluid Container Dumps
      • Chest loot dumper
      • Ore Dictionary usage recipe handler
      • Tooltip for how much liquid glass a smelting input is worth in T.Fabricators
    • Changed
      • Removed BC Handlers (Now in BC Compat)
      • Fluid Registry Handler is now disabled by default
      • Removed unnecessary caching from some Forestry Handlers
    • Fixed
      • Crash in Thermionic Fabricator handler
  • Updated Not Enough Items 1.0.3.73 - 1.0.4.83
  • Updated OpenBlocks 1.3-snapshot-513 - 1.3
  • Updated OpenModsLib 0.6-snapshot-268 - 0.6
  • Updated OpenPeripheral Addons 0.2.0-snapshot-139 - 0.2.0
  • Updated OpenPeripheral Core 0.5.0-snapshot-172 - 0.5.0
  • Updated OpenPeripheral Integration 0.1.0-snpashot-17 - 0.1.0
  • Updated PneumaticCraft 1.4.3-40 - 1.5.6-59
    • Added
      • Conditions to drones
      • Liquid Filter/Import/Export pieces
      • Jump/Label pieces
      • Wait piece
      • RF Import/Export pieces
      • Drop Item piece
      • Entity Import/Export pieces
      • Emit Redstone piece
      • Entity Right Click and Block Right Click piece
      • The ability to import/export a certain amount of items/fluid.
      • 'Rename Drone' piece.
      • Thaumcraft support for the Pneumatic Helmet.
      • "getUpgrades" method to the Drone Interface. Allows to get the upgrades a Drone has.
      • OpenComputers support.
      • 'getAction' CC/OC command to the Drone Interface.
      • Drone Teleport puzzle piece.
      • Chisel 2 support.
      • MFR Fertilizer support
      • "setRenameString" method to the Drone Interface.
      • A 'deliveryAmazon' command.
      • 'Suicide' puzzle piece.
    • Changed
      • Pneumatic plants will now be part of bonemealed grass
      • You can now bonemeal Dirt, End Stone, and Netherrack to get pneumaticcraft plants (configurable)
      • Refactored Assembly System
      • Improved Programmer's programming area (increased size, added scrolling and zooming).
      • Updated to Forestry's new name for BioFuel, biofuel & bioethanol
      • Drones now will swap their currently holding item to the best item to dig an area.
      • Drone's now don't get dropped when wrenched in creative.
      • Drones now abort their action early if they can (like not trying to place blocks when not having any blocks).
      • Aerial Interface computer peripheral can only be accessed from the top/bottom now. Potential fix for not being able to access the inventory via OpenPeripherals.
      • Updated to the new WAILA.
      • You can now right click blocks to plant seeds.
      • The Air Grate Module can now farm plastic plants.
      • Blocks can now be rotated/removed by any wrench (not limited to the Pneumatic Wrench anymore).
      • When sneak-clicking with a wrench, (most) PneumaticCraft blocks will now drop.
      • Removed leftover debug code, which caused a crash when using the Manometer on SMP.
    • Fixed
      • Pneumatic Door base forgets speed upgrades (on client).
      • Elevator crashes on certain occasions when redstone controlled
      • You can't interact with the Plastic Mixer's inventory.
      • Assembly System gets stuck when removing and putting back a program
      • Elevator Frames bug out rendering of transparent blocks.
      • Pneumatic Dynamo loses RF energy.
      • Waila is labeling plants mature when they aren't. Fixes #303
      • (Advanced) Air Compressor is using 10x as much fuel as it should.
      • Missing texture when trying to camo with Chisel.
      • Lighting issue with elevators.
      • A generic Java exception is thrown instead of a descriptive lua exception when dealing with PneumaticCraft CC peripherals.
      • Drone still executing actions (when pushed around) when he's out of pressure.
      • Some rare crashes with the Drone Interface (CC compatibility) due to race conditions.
      • Drone places blocks even when there are entities occupying the block space.
      • Crash when using XU Golden Lasso on Drone.
      • Server startup crashes.
      • Pneumatic Helmet Drone program renderer displays the cycled program render, instead of just the program.
      • Lag when connecting a Creative Compressor with too high pressure to a machine with Security Upgrade.
      • Fixed logic of Assembly Machines
      • Elevator moving players is buggy and can cause falling damage
      • Drones cause lag when trying to teleport to entities to attack.
      • Crash when using ComputerCraft and adding a 'nil' text filter to the Drone Interface.
      • Squid Plant breaks itself in farming set-ups.
      • Crash when interacting with entities using CC support.
      • Sync issue with Charging Stations.
      • Waila info isn't synced properly.
      • Slight memory leak with pressure blocks.
      • Plants don't grow when there's a block directly above.
      • Crashes with certain Drone Interface actions.
      • Drone will steal XP when right clicking an Essence Berry for example.
      • Pressure Chamber not fully respecting OreDictionary.
      • Plastic plants only grow one growth stage per bonemeal, and don't execute a full grown effect when bonemealed again.
      • Crash when using older forge, added dependency on correct version.
      • Pneumatic Wrench doesn't work correctly when having Buildcraft installed.
  • Updated Project Red 4.5.6.57 - 4.5.12.64
    • Added
      • Stacking Latch gate
      • Segment Display gate
      • Deviating Lily
      • Config option for minimum timer gate settings
      • Pressure tubes + Importer machine
      • Block Breaker
      • Decoding Randomizer gate
    • Changed
      • Complete gate rewrite
      • Simplified Extractor chip's glitchy side selection
      • Enabled tube device inventory export
    • Fixed
      • SR Latch stuck state bug
      • Infinite update loop on Bus Input Panel
      • Colored Lights crash
      • Many incorrect/weird gate models
      • Some awkward volcano generation
      • Crash on world generation
      • Time set on sequencers
      • Sickles not harvesting tall grass
      • Light halos breaking at large world coordinates
      • Rare crash with array gate placement
      • Thermal Expansion compatibility
      • Lily maturing fully after world reload
      • OpenPeripherals crash
      • Sickles harvesting grass blocks
      • Bundled cable crash when moved by frame
      • Decorative blocks having invalid harvest levels
  • Updated Railcraft 9.4.0.0 - 9.5.0.0
    • Added
      • Regular Expression support to Dest and Name Routing Conditionals. Uses '?=' as keyword. Example: "Dest?=*.Hill"
      • Comparator support to Iron/Steel Tanks. (contribution by daniel and Yopu)
      • Thaumcraft Void Metal Crowbar (contribution by Yopu)
      • Packed Ice Stairs and Slabs.
      • Less Than/Greater Than modes to the Item Detector.
      • A new Routing Table conditional, "Type=<modid:itemname>", for matching against Minecart item names.
      • New Routing Table conditionals, "Ridden=<true/false>" and "Riding=<username>", for checking if someone is riding a train.
      • Ability to modify the Routing Table "Name=" conditional to accept "null" to indicate that the Minecart does not have a custom name.
      • Config option to explicitly disable the generation of new Tracking Aura blocks.
    • Changed
      • Analog Controller Box to be more flexible. It now allows ranges. (contribution by wooky)
      • Loosened up fluid transfer rates for Tanks and Boilers, we want to support mods other than Buildcraft better.
    • Fixed
      • Rewrite Locking Track Logic to be more dependable (contribution by ssotangkur)
      • Don't send non-breakable-space (nbsp) characters to the Font Renderer as it seems that Minecraft can't correctly render them. Fixes issues with number formatting in certain locales.
      • Fix Tank Cart Item Rendering so its not randomly transparent.
      • Tweak Fluid Loader logic and add Fluid Filter slot. Fixes #442 Closes #421
      • Track Tiles should override shouldRefresh() to prevent metadata changes from wiping the TileEntity.
      • Fix particle velocity values.
      • Ensure that Gears and Plates are initialized in pre-init when Factory is disabled and Locomotives are enabled.
      • Fix the code that allows the Furnace Cart to accept any type of Fuel.
      • Fix Locomotive shift-clicking.
      • Fixed corruption issues with the Analog Controller Box, the two Distant Signal variants and the Signal Relay Box caused by reordering the metadata mappings when the Analog Controller Box was added.
      • Track Layer now ignores plants. (Yopu)
      • Possible fix for IC2 EnergyNet issues (Issue #404)
      • Various minor fixes to Force Tracks. Make unbreakable and remove from creative.
      • Tweak track item creation, should eliminate stacking issues.
      • Locomotives shouldn't forget Emblems when broken.
      • Add a hack to keep Gregtech from removing my Locomotive Painting and Emblem recipes.
  • Updated Steve's Factory Manager A92 - A93
  • Updated Thaumcraft 4.2.1.4 - 4.2.3.4
    • Added
      • Way to create obelisks in creative mode
      • Loot and stuff to spend loot on
      • Greatwood and silverwood slabs to the ore dictionary
      • New level 3 upgrade for the excavation focus
      • Small chance for certain mobs to spawn as "champions" with slightly more advanced abilities compared to their normal counterparts.
      • Recipe to craft your own eldritch eyes once the proper research has been unlocked
    • Changed
      • Updated to Baubles 1.0.1.10
      • Custom Thaumcraft shaders can be turned off in the config
      • Some runic shielding parameters can be modified in the config
      • Eldritch guardians are now weaker in some realities
      • Disabled piping staves or other non-wand items into workbenches
      • When holding a warding focus, all warded blocks will be visible but those not belonging to you will have a reddish color
      • Crafting sceptres now have an innate 10% vis discount instead of 5%
      • Crafting thaumonomicon with a focus attached will fail.
      • Reverted to previous way of rendering infused ores, but added a new fix for AF
      • Void robe and fortress armor should no longer absorb damage from normally unblockable sources like starvation
      • Made some significant changes to object aspects
      • Increased cap per aspect when scanning to 64 (from 10). This cannot be changed in the config file anymore.
      • Now no item can have more than 6 aspects linked to it
      • Reworked how aspect values are calculated from ingredients
      • Cognitio is no ignis + spiritus and telum is ignis + instrumentum.
      • Sinister and pure nodes won't alter biomes or spawn creatures in the nether, end or blacklisted biomes
      • Golems won't take something from an inventory unless they think there is somewhere for that item to go
      • Any items that a golem doesn't immediately find a use or destination for is placed on an ignore list for 10 seconds
      • Alchemy golems can now interact with all sides of a reservoir
      • Alchemy golems will now fill empty void jars as their lowest possible priority
      • Liquid golems now have a handy new ability with the proper upgrade installed
      • Forbidden knowledge research icons will pulse if they can be learned like those of other researches
      • Colors on a vis relay can now be cycled through by clicking with a wand
      • Triple meat treats no longer require a bowl to craft
      • Warded glass is now immune to explosions and wither destruction
      • Hungry nodes will no longer gain aspects even when not able to destroy a block
      • Altered the way hungry nodes break blocks
      • Hungry nodes now have more particles
      • Essentia mirrors no longer have a chance to lose essentia in transit
      • Changed way wand focii are upgraded. The old potency, frugal and treasure enchants are no more
      • Effective area of the lamp of growth should no be properly centered on the lamp
      • Slightly increased spawning rate of eldritch stone rings in the overworld
      • Shovel of the earthmover now has more interesting placement mechanics
      • Hover harness will no longer reduce your block breaking speed while flying with it
      • Excavation focus now drop xp when you mine a block that drops xp
      • Infusion crafting will now properly handle damage wildcards
      • Slightly altered way "tuned" relays connect
      • Vis relays now require line of sight to each other to connect
      • Rebalanced some focus upgrades
      • Unupgraded warding focus will now lose a lot of momentum once they hit an entity
      • Sun scorned "positive" effect now just does a straight heal instead of trying to add the regeneration bug
      • Focus manipulator now plays a sound when it completes
      • Fire resistant golems are now truly fire resistant
      • Champions have a much higher chance of spawning in dangerous biomes or locations
      • Removed the old wand enchants from infusion enchantment recipe list
      • The creative obelisk creator now makes an altar stone at the base. Just a word of warning - even when completed you may not get a maze on the other side if it is near an existing obelisk.
      • Removed coin related trades from vanilla villagers and added a new "moneychanger" villager to change your coins into useful objects
      • Fire focus embers won't be able to pass through solid objects anymore
      • Removed hard-coding of various tool harvest levels
      • Dowsing on the excavation focus will now add the native clusters ability to the arcane bore
      • Nerfed some of the loot that can appear in uncommon loot bags
      • The arcane spa can no longer place water in the nether
      • Traveling trunks should no longer despawn if commanded to stay put in unloaded chunks
      • Increased the difficulty of champion mobs
      • Golems can now draw any amount of essentia from buffers, not just multiples of their carrying capacity.
      • Removed lies from cake
      • Glimmers of light produced by arcane lamps are no longer tile entities and do not produce particle FX anymore.
      • Warp events will now steadily reduce in frequency and eventually stop if you refrain from gaining warp or doing any warp related activities. The moment you gain warp again this resets.
      • The cultist portal will now always drop its reward no matter how it is destroyed
    • Fixed
      • An exploit which allowed essentia crystalizers to be used as essentia converters
      • Crash with nodes and buffers'
      • Terrible bug that meant most crafting-grid recipes were only using their trop 3 slots to calculate the aspect value in items
      • Fill golems now properly iterate through all specified items
      • Crash caused by hungry node FX referencing the wrong block type
      • Possible stack overflow error in vis relays
      • Travelling Trunk dupe bug
      • Essentia valve rotation with a wand
      • Hover harness exploits
      • Dupe for mods that spawn custom dropped items that pass through mirrors
      • Exploit where it was possible to apply foci to sceptres
      • Symbols on banners not following the banner movements or placement
      • Greatwood and silverwood stairs bounding boxes
      • Essentia loss that occurs when using alchemy golems to fill thaumatoriums
      • Arcane crafting consuming double the required vis
      • Vis cost for the silk touch focus upgrade so it doesn't ask for the impossible
      • Advanced alchemy furnace render bug
      • Flux scrubber tube connections
      • Some rendering issues with the advanced alchemical furnace
      • Crash caused by mods that add copper or silver ore.
      • Recursion crash with vis relay network
      • Infinite loop with spined champion mobs attacking other entities with thorns
  • Updated Thaumic Exploration 1.1-29 - 1.1-37
    • Added
      • Food blacklist
      • Temporary Details for
    • Fixed
      • Crash with Thaumic Tinkerer
  • Updated Thaumic Tinkerer 2.5-161 - 2.5-162
    • Updated to latest Thaumcraft
    • Fixed
      • Buildcraft Crash
  • Updated TiC Tooltips 1.1.11b - 1.2.3
    • Added
      • Compatibility with Tinkers Construct 1.8.0+
      • Knockback tool stat where applicable
      • Sprint Damage tool stat where applicable
      • New modifier localization code from the latest TiC
    • Fixed
      • Crash in creative menu when EBXL was installed
      • Potential IndexOutOfBoundsException
      • Accidental redistribution of TiC access transformer file
  • Updated Tinkers Construct 1.7.1d - 1.8.2a
    • Added
      • NEK integration
      • New Ranged weapons
      • Underground Biomes Constructs support
    • Changed
      • Complete rework of bows and projectiles
      • Describe the Flux Modifier changes from last patch in the books
      • Up to 2 Thaumometers can be added to the goggles. 1 makes node visible, 2 turns them into goggles of revealing
      • Slab pattern chests now also keep their inventory
      • Standard Tinkers weapons can be used with battlegear again
      • Smeltery module should now be deactivatable
      • Necrotic modifier only heals when hitting stuff that is alive
    • Fixed
      • Some cross-mod behaviours with Blue Slimes/King Slime
      • Small cross-mod fix that changes stone-harvest tool when chisel is present
      • Slimy grass being harvestable without silktouch
      • Rendering colored liquids incorrectly in the smelteries and tanks
      • Liquid blue slime not being recognized as liquid
      • Some other mods not recognizing tinker tools as the proper tools (pick/axe/...)
      • A crash that could occur when draining a castning basin or table
      • Moss on javelins removing ammo
      • Daggers returning arrows
      • Stone-crossbow-bodies giving extra modifiers
      • Crashes with outdated mods
      • Crash when toggling belt
      • Compatibility with Iguana Tweaks
      • Player Resizing
      • Smite/Antispider not giving any bonus damage!
      • Items taken from drying racks or casting table/basins or oreberries sometimes not showing up in the inventory
      • Some tools messing up boss-health rendering
      • Some graphical/text issues
      • Crash when trying to craft bows/crossbows with materials that don't support it
      • Some fixes when TinkerSmeltery is disabled
      • Some more crash fixes and preventions
      • Bows/Crossbows with custom graphics not animating correctly
  • Updated Tinkers Mechworks 0.2.10 - 0.2.13.96
    • Changed
      • Disabled shift clicking items into Advance Drawbridge, Shift clicking to pull items from the Advance Drawbridge still works.
    • Fixed
      • Redstone interactions with some mods
      • Placing out of world bounds.
      • Placing ComputerCraft blocks
      • Blacklist check when shift clicking a blacklisted stack
      • Piping items in drawbridges bypassing blacklist and camo checks.
  • Updated Twilight Forest 2.3.1 - 2.3.3
    • Added
      • Tooltip to fiery and yeti items
    • Changed
      • Renamed penguin to glacier penguin to avoid conflicts
      • Renamed highlands biome to twilight highlands
      • Removed fiery aura and chill aura enchants instead making the effect innate to the items
      • Began converting lighted forest biome to firefly forest
      • Glowstone in hanging lamps to firefly jars
      • Increased firefly jar brightness
      • Removed debug message when generating minotaur maze
      • Removed debug messages related to armor calculation
      • Excluded openblocks graves from structure block protection
    • Fixed
      • Crash when using magic beans on a dedicated server
      • NPE with sorting tree block
      • Crash when using enderbow on a dedicated server
      • Server crash with unstable ice core mobs
  • Updated Waila 1.5.6a - 1.5.9
  • Updated Waila Harvestability 1.1.0 - 1.1.2
    • Added
      • Special compatibility for the creative blocks mod (Harvestability info will be hidden for blocks whitelisted as creative blocks)
    • Changed
      • Improved harvest level name integration with Iguana Tinker Tweaks
  • Updated Witchery 0.20.6 - 0.22.0Config Changes
  • Computercraft
    • Increased Modem range by 1000 blocks (for all conditions including storm, high altitude etc)

    Recipe Changes
  • Chisel
    • Changed Voidstone recipe
 
What is the ip? I would love to start streaming this as MC gets a lot of hits but I don't have a lot of server content available =/ The old Alttabme server that i had doesn't let me connect so is there a new one? Also could I get a list of mods please (only cause I'm lazy and I don't want to wade through old posts) <3 thx!
 
yea...i had that already, and I'm back to 1.7.10 or whatever your version is, and I get stuck saying 'logging in'. grrrrrr


It might take a few tries, our server goes into standby if nobody is on it (nfo-servers policy) but should start back up as soon as you log in. Best way for me so far was doing the following:
Go into multiplayer -- try to connect -- refresh server -- try to connect -- go back to main menu -- go back to the multiplayer and try to connect

I usually get in if I do this, if it doesn´t work on the first try.

Do you get any errors when connecting?
 
Do you get any errors when connecting?

none whatsoever! thats why its so frustrating, it just stays on the 'logging in' screen as if im about to be loaded in. I tried what you suggested this morning, still no luck -brucecry-
 
none whatsoever! thats why its so frustrating, it just stays on the 'logging in' screen as if im about to be loaded in. I tried what you suggested this morning, still no luck -brucecry-

Wierd. Since nobody else chimed in, I´m going to update the server now. Maybe this solves the problem.
 
Who thought it would be a good idea to have such a complicated modpack? This makes updating a nightmare. Oh wait right... it was me.
 
Who thought it would be a good idea to have such a complicated modpack? This makes updating a nightmare. Oh wait right... it was me.

I'm waiting with baited breath! Can't wait to stream some of the stuff you all have on there already! And I'll finally be able to tell people "NO YOU CAN'T JOIN THIS SERVER!" hahahaha, pwnt.
 
If everything fails I will restore a backup of the old version. And then I will log on and then you can log on Sheeld.
 
I'm waiting with baited breath! Can't wait to stream some of the stuff you all have on there already! And I'll finally be able to tell people "NO YOU CAN'T JOIN THIS SERVER!" hahahaha, pwnt.

Bwahahahaha

Ya looks like it's unavailable for me. Or at least it was last night.


Sent from my iPhone using Tapatalk
 
well, i saw that it was back to 1.7.10, so i backdated my profile, and I STILL CANT GET ON WAAAHHHHHHH!!!!! Maybe i just havent sacrificed enough cows to the Minecraft Gods...
 
well, i saw that it was back to 1.7.10, so i backdated my profile, and I STILL CANT GET ON WAAAHHHHHHH!!!!! Maybe i just havent sacrificed enough cows to the Minecraft Gods...


What launcher are you using? The vanilla minecraft one? Or the one that is marked red in the first post called "download". Also hit me up and I can help you via mumble.
 
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