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H1Z1 Updates/Patches

Exittus

Fairy Princess
I just wanted us to have a specific place where we can talk about, link and update each other on when patches happen, server downtimes, and patch notes!

Edit: Since we are now going on 3 months worth of updates, I put all previous ones in a spoiler tag, with only the most recent one viewable in the OP. Will continue to do this for every new update. :) THANKS!

Tuesday, 1/20 Update Details:
http://www.reddit.com/r/h1z1/comments/2t3fua/h1z1_update_notes_and_downtime_120/

Servers will be going down at 2:00PM with an approximate downtime of up to 2 hours. Servers should be returning around 4:00PM Pacific.
The update includes the following fixes:
•Fixed issue with loot rules which were preventing spawning items inside containers
•Metal Gate should now work properly
•Floating Arrows should no longer cause damage or obstruct vehicles.
•Structures are now more resistant to damage
•Zombies should no longer slide or attack while knocked down
•Dragging a stack of items that was too large to fit in your inventory would not move any of the stack. It now tops off as much as it can fit
•Fixed issue where the inventory wouldn't accept the maximum it could hold when picking up items from proximity/containers.
•The dew collector should work now, seriously
•Adjusted many items so that they will stack in the inventory properly
•Added a recipe for a Metal Door that is more durable than a wooden door
•Additional server list sorting options are now available
•The inventory option "Delete" has been removed
•“Drop”, “Unload” and “Place” inventory options have been removed from proximity items
•Rebalanced melee damage, including fists
•Enabled melee headshot damage for NPC's and players Have feedback on the new melee changes? Post them in Jimmy's thread here[1]
•Fixed issue with the Runamok Toxic Cavern container not working
•Stagnant water can now be purified in barbecue.
•Bear meat can now be cooked on a barbecue.
•Rabbit stew can now be cooked. It now requires cooked rabbit meat instead of raw rabbit meat.
•Hammers, wrenches, and combat knives can now be melted down into bars inside of a furnace.
•Some larger items like the machete and AR15 now yield more metal bars when melted in a furnace.
•Animal traps now take damage.
•The animal trap recipe now require four nails.
•Fixed picking overlapping blackberry bushes where players sometimes had crouch to pick them successfully
•Fixed event tickets so that tickets found in the world are granted and the name and count show up properly


Wednesday, 1/21 Update Details:
Update at 12:35 PST
http://www.reddit.com/r/h1z1/comments/2t7jvf/update_1212015_1235_pm_pacific/

First off, sorry about the extended downtime yesterday. Long story short we ended up with 2 bugs that we had to actually physically work through with zero options for reverting the servers without significant more work as a result. Usually if a patch has issues we can quickly revert. Yesterday we were just in a situation where that wasn't a viable option.
Big priorities right now
1) Bringing up 200 EU servers. Will be happening throughout the day today and into the night.
2) More Zombies and smarter zombies - this is a huge priority. We're working hard on the server frame rate which is the underlying issue we're working on.
3) Tons of bug fixes - please use this thread to help us prioritize the big stuff to stomp on today.
Thanks
Smed


Friday, 1/23 Update Details:
Update at 3:45PM PST
http://www.reddit.com/r/h1z1/comments/2tgjde/h1z1_update_notes_123/

  • Revised loot spawn rules
  • Your nameplate will not display while prone.
  • Fixed Metal Doors to open/close/lock/unlock properly.
  • Punji stick traps, dew collectors, and rabbit traps will now slowly decay over time. They can be repaired with a hammer.
  • Punji sticks have lower health and should be a little easier to remove.
  • Spool of twine now has a unique icon.
  • The arrow recipe now produces one arrow instead of two.
  • Increased placed barricade resistance to damage.
  • Slightly raised the chance to harvest usable cloth from dead zombies.
  • Metal pipes, metal sheets, and hunting rifles can be melted down in furnaces for metal bars.
  • There were two Calamity (EU) servers. One has been renamed to Collapse (EU). Please check the green character indicator on the far left of server select to see if which server your character is on.
  • The ground tamper item has been disabled and the recipe to make it is no longer discoverable
  • Improved Vehicle Survivability
  • Rotten food has been removed from the fridge spawners

Monday, 1/26 Update Details:
http://www.reddit.com/r/h1z1/comments/2tt5rw/update_notes_126/

Servers will be coming down at 1:00AM Pacific and will remain down for approximately 90 minutes.
Patch Notes:
  • Fixed an issue with loot which was preventing re-spawning of some items.
  • Battle Royale: Fixed some issues which were causing problems when a match would complete
  • Additional general server stability adjustments

Tuesday, 1/27 Update Details:
http://www.reddit.com/r/h1z1/comments/2tw30f/update_notes_127/

Servers will be down starting at 2:30PST for approximately 2 hours.
Patch Notes:
•More loot spawning adjustments
•More sorting options are available on the server select screen
•Fixed issue where you were unable to go back to the server list after deleting the only character on a server
•Loot bags dropped from players and zombies have been increased in size, making them easier to see
•Battle Royale: Trees, bushes, and plants can now be interacted with in Battle Royale
•Battle Royale: There is now a "Play Battle Royale" button in server select screen

Tuesday, 2/3 Update Details:
http://www.reddit.com/r/h1z1/comments/2uoa7w/game_update_notes_2315/

*Bandages and First Aid Kits no longer heal vehicles when used from the trunk
*Reduced the amount of stacked ammo that can be found in the world. Finding a full magazine worth of ammo will be very rare.
*Adjusted the amount of durability lost on worn equipment when killed.
*Adjusted the amount of durability lost when firing weapons. Changed some input mapping data which may reset some edits done to InputProfile_user.xml if they player has edited them.
*Speculative fix for large latencies when players dismount vehicles.
*Fixed additional cases of poison gas persisting after leaving a Battle Royale match.
*Adjusted toxic gas damage. adjusted some server configurations to improve overall server performance.

Friday, 2/20 Update Details:
http://www.reddit.com/r/h1z1/comments/2whszt/update_notes_220/

Weapons
  • Increased shotgun damage
  • Slightly increased shotgun recoil
  • Increased 1911 damage
Battle Royale
  • Cleaned up persisting rewards and safe zone information between Battle Royale matches
  • Parachutes should no longer act like skateboards for more than a few seconds.
Base Building
  • Upper Level Walls, Shelters, and Stairs can now be crafted. These look like the walls, stairs, and shelters that you are used to, but they can be stacked on top of placed walls and shelters. This means that metal walls can now be two walls high. Structures can be placed on top of other structures for more variation of layout. Stairs can be placed on top of shelters for greater vantage points.
  • Fixed an issue that was causing base building structures to not be resistant to melee damage types.
  • The Metal Gate is now almost twice as tall.
  • Metal Walls, Shelters and Large Shelters now require more of the same components to craft.
Vehicles
  • Vehicle collisions with terrain boulders should be more stable, still dangerous but less likely to toss the vehicle up in the air.
  • Adjusted the requirements for vehicle entry to help improve the response time.
  • Vehicle death explosions should now consistently damage players in the immediate vicinity.

Wednesday, 2/25 Update Details:
http://www.reddit.com/r/h1z1/comments/2x2jzh/game_update_and_server_wipe_225/

The servers will be coming offline tonight at 3AM Pacific for approximately 2 hours.
Patch Notes 2/25
Base Building
  • The Upper Level Wall recipe is now discoverable.
  • Doors can now be placed in Upper Level structure doorways.
  • Increased base health by 10 times.
Weapons
  • Melee weapons will now lose more durability when hitting player built structures that are made of metal.
Features
  • Report Last Killer" button added to death screen
Bugfixes
  • Players jumping/landing on stationary vehicles should no longer be killed unexpectedly.
    "Aim Punch" issues addressed for 3rd and 1st Person:
  • For Third, we split the flinch reactions into two types – if you’re holding a firing weapon, flinches will be in the neck and head region only (allows you to fire and flinch at the same time without losing aim). If you’re holding a one hand melee weapon or open fists, the entire upper body flinch will play as normal.
  • For First, we added a case to make sure flinches only happen if being grappled (they were being triggered even when not being grappled).
Player and World Wipe
  • Server and Player Wipe 2 will take place during this patch. You will see significant changes moving forward. Since players can no longer be able to stack items on top of each other, you shouldn’t see barricades and other annoying structures.
    If you are not familiar with what a server and player wipe entails, please read this post..
    In an effort to reallocate servers for better distribution we are making the following changes. Please refer to the following list to incase your server was affected. We understand that your favorite server might be one of the ones coming offline but because of the player and world wipe you will get to start fresh on a new server the next time you log in. Removing these servers from the list will give us more flexibility as we add new rulesets. You will see them again but with a new coat of paint. Removing them now helps un ensure we won’t have to reallocate many more times in the future.

These European servers are being converted to EU Battle Royale Servers
Bucuresti, Cataclysm, No Sanctuary, Hammer Beach, Internment, Kemerovo, Kharkov, Lipetsk, Lockner, Ryazan, Orenburg, Penza, Luckless, Ragnarok, Sarajevo, Schwerer Gustav, Show Down, Snarlpeak, Slaughter, Sofia, Stavanger, Triggerfinger, Tuscany, Ulyanovsk.

This server is being converted to NA Battle Royale Server
Leyaks

These servers are being taken offline and will be reused for future Rulesets
Rostov-na-Donu, Gothenburg, Claimed, Ufa, Saratov, Toxic Waste, Irkutsk, Dnepropetrovsk, Riga, Salonika, Maul, Novokuznetsk, Soulpiercer, Strangers, Sarajevo, The Grove, Kiev, Donn, Downfall, Fetid, Germ, Humanity, Mercy, Necrosis, Oblivion, O-Negative, Overwatch, Pathogen, Pestilence, Prey, Rattlebone, RIP, Rusty Knife, Sanguinary, Skullcracker, Territory.


Thursday, 3/19 Update Details:
http://www.reddit.com/r/h1z1/comments/2zjr7q/update_notes_319/

Vehicles
  • Vehicles now can start/stop the motor by pressing K.
  • Characters now animate with look orientation and emote support while in vehicles. Visible from outside, 3rd person and 1st person views.
  • Removing required parts from a vehicle load-out will stop the motor if it was running.
  • Your camera state (third or first person) should now be preserved across entering and exiting a vehicle.
Crafting and Building
  • Placement will now check the material underneath it to ensure it's a valid location. Example: foundation's can’t be placed on cement.
  • You can now move while placing items. Not during jumping, crouching, or prone though.
  • Objects being placed have no collision while being placed. Once placed, they will then have collision again.
  • Objects now turn a transparent red when they can’t be placed and a transparent green when they can be placed. To aid the color blind and color deficient, the object will also scale up and down to indicate it cannot be placed.
  • Objects will require all four corners of its bounding box to be touching something in order to be placed. This is true for free placed items and for foundations. Socketted objects, however, will not check against this restriction.
  • The placement object will follow the center of your screen – not your mouse.
Other Additions
  • Added a Recurve Bow with better range, fire rate, and arrow speed. It replaces the current bow in Battle Royale. This new bow can be found in the core game around the world and cannot be crafted.
  • Weapons will now appear on the player model
  • Adjustments made to zombies versus wildlife population ratios in favor of more zombie spawns.
  • Leaf FX and sound when you harvest blackberries
  • Dot reticle has returned to 3P and does not change per weapon yet
  • 1P reticle will change per weapon
  • Dot will be used for melee weapons and gun Iron sights
  • Basic crosshair will be used for AR15 hip fire and 1911 hip fire
  • Shotgun will use a circle for hipfire and iron sights
  • 1911 delay bug fixed, it will now be ready to fire or reload immediately after switching.
Here are a few more notes that made it into the patch
  • Fixed the decay time on dew collectors. Bumped from 10 hours to 4 days. Along with all other placed objects, they can be repaired with a repair hammer.
  • Storage crates are now resistant to explosions.
  • Landmines and IEDs were playing their explosion particles on every target they hit. This has been fixed so the explosion only appears on the landmine or IED. I am sorry that this has been fixed. [LOL!]
  • Corn and wheat now have proper systems on them. They will grow more in the day than in the night. Using fertilizing on them will make them grow much faster for 8 hours. It will take about 2 days to grow corn, but if fertilizer is used it will take about 10 hours. Harvesting them is now more reliable and obvious because the interaction highlighting will only appear when ready.
  • Corn can no longer be placed on the ground to dry out and turn into seeds. Instead, when harvesting corn you will also gain some seeds.
  • Hand drawn map is accessible by pressing "M" (there is a known bug that it won't appear until after your first death)

Monday, 3/23 Update Details:
http://www.reddit.com/r/h1z1/comments/301zvc/update_notes_323/

H1Z1 Servers will be coming offline at 2PM Pacific for approximately 2 hours. Full patch notes below.
Battle Royale
We have cycled out the old mystery bag and have added a new one with entirely new rewards. Because of this, the Battle Royale rewards have changed:
  • 1st: 1x Unique Red Battle Royale Shirt, 1x Elite Bag, 1x Mystery Bag v2, 1x Airdrop Ticket, 1x Event Ticket
  • 2nd: 1x Elite Bag, 1x Mystery Bag v2, 1x Airdrop Ticket
  • 3rd: 1x Elite Bag, 1X Mystery Bag v2
  • 4th-10th: 1x Mystery Bag v2
We’ve changed the way crates drop in the game, you now earn them through normal play.
We have added 2 new crates. You will get 1 crate from playing H1Z1, and another crate from playing BR. Both are unique and independent of each other.
Battle Royale: Fixed incorrect reporting of player rank (0) in certain situations.
Additional Fixes:
  • Improved procedural spawners to make zombies more populous around high-player-traffic areas.
  • LOD's (Level of Detail) added to vans, cabinets, and weapon shelves
  • Added fixed emote key-bindings for new emotes
  • Added new locations for weapon spawns
  • Fixed glow-in-the-dark map object
  • Adjustments to firing animations
  • Adjustments to a few textures and collision objects
  • Prepared data for Oceanic servers(AU)

Friday, 3/27 Update Details:
http://www.reddit.com/r/h1z1/comments/30fs8b/game_update_327/

Patch Notes
  • M9 pistol has been added to the game, it can be found around the world in the core game and is available in Battle Royale.
  • Fixed bug where branch could be used to chop down tree.
  • Zombie density has been increased and is more reactive to players.
  • Landmines and bear traps should now be much more responsive.
  • Can now harvest blackberries and sticks while holding guns.
  • Can now more easily enter a vehicle that is parked in a bush.
  • Anti-cheat – Continuing our efforts to provide a better anti-cheat service and stop more cheaters


Thursday, 4/2 Update Details:
http://www.reddit.com/r/h1z1/comments/315909/game_update_42_big_damn_patch/

Patch Notes:
  • New Male character model is available
  • The Dam area has been given a major overhaul.
  • Battle Royale starting area has been updated.
  • Current Grid position is now shown on-screen(like BR). Hand drawn map has basic grid markers.
  • Added a new equip slot for the face
  • Fixed Bug - player will now exit a vehicle towards the same side on which they are seated.
  • Fixed bug where player could sometimes get injured when moving off a rock.
  • Fixed a lot of erroneous terrain bugs that have caused objects to float including cars, campsites and other smaller objects
  • Added a small improvement to placing free placed items, preventing them from being able to clip through walls.
  • Server optimizations made to the body sim
  • Zombies will now wear the lootable hats and helmets they have in their inventory. They will carry weapons. Note: They do not the wear lootable shirts or pants yet.
  • Pickup Truck first person interior has been enhanced.
  • R380 pistol added to game, it is a high fire rate, low caliber pocket pistol. The R380 can be found in BR and around the world in the core game.
  • 12GA Shotgun damage increased.
Zombie Spawn Changes
  • Made zombie total population based on player population, to keep low-pop servers from getting completely overrun. This does not include the current wandering hordes (which are accounted for outside this number). On a server full of players, the total number of zombies is unchanged.
  • Biased zombie spawns toward areas with more player heat, and more items, so that cities, camps and player firefights have the highest rate of zombie spawns, and the wilderness areas have less.
  • Made the spawned zombies that occur in player spawn areas biased more toward low-speed shamblers, so that new players (with no weapons) can more easily run away.
Workbenches, Ammo Conversion, Gun Dismantling, and You
  • Workbenches can be found in the world or crafted and placed. If you are close enough to the workbench you will be able to use it to create specific recipes. You don’t actually interact with the workbench at this time, you just need to have it in your proximity. It can be used to convert ammo into other types of ammo, break down guns into gun repair kits, or to create some of the existing recipes that would be too difficult to do by hand.
  • Any type of ammunition can be broken down into “Gun Components”. Each bullet or shell will give you 1 Bullet Component. You can then use 2 Bullet Components to make any other type of ammunition.
  • Guns can be dismantled into “Gun Parts”. Larger guns will give more gun parts. You can then use three gun parts to create a “Gun Repair Kit”. This repair kit can be used on weapons to repair them. Currently this will repair any weapon, but in the future it will be restricted to guns only.
  • Metal crafting recipes will now require a workbench to create. This includes the recipes for Metal Sheets, Metal Pipes, Machete, Combat Knife, Bear Trap, Landmine, IED, and the above mentioned conversion recipes for ammo and guns.
 
John Smedley tweeted "Big loot patch tomorrow" as of last night.

Once that patch comes out today, I'll post the patch notes.

Wooo! *crosses fingers* Hopefully this is the fix we need!
 
Loot does seem fixed though. I found a bunch of guns, ammo, backpack, axe, crowbar, tons of food, etc.

Oh really? That is so great to hear!

Although, when did you log on? If it was soon after server restart, and not alot of people had gotten on yet, then the loot tends to be like that, as well.

I wonder what it'll look like when people have been playing all day. WE SHALL SEE!
 
Oh really? That is so great to hear!

Although, when did you log on? If it was soon after server restart, and not alot of people had gotten on yet, then the loot tends to be like that, as well.

I wonder what it'll look like when people have been playing all day. WE SHALL SEE!


Right now, I'm seeing things respawn before be. Almost everything has loot in it, it's actually almost too much.
 
Omg yay! That actually makes me really excited.

I'm glad to hear that then. Let's hope nothing else fucks up the loot spawning.

Also, I found 2 crowbars this morning! WOOHOO!
 
Haven't been on today, but before then I was killing zombies for loot. I got a handgun and a crowbar from a zombie, and lots of other goodies from a few others.

I hear guns in containers is a bug and will be fixed. they are supposed to only exist "in the world"
 
•Loot bags dropped from players and zombies have been increased in size, making them easier to see
No shit:
LUsd0Gx.jpg
 
Updated OP to reflect todays update.

And, as per Tristan's screenshot up top ^^^

Yes. THAT is the kind of lootbag I want XD hahah
 
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