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H1Z1 Updates/Patches

Unofficial patch notes:
Locale

  • "Dark day" changed to "Dark Day"
  • "BloodSky" changed to "Bloodsky"
  • added "Crop"
Images




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Balance

  • something's resistance to M16A4 changed from 10% to 1%
  • something's resistance to Branches changed from 100% to 10%
  • added ResistInfos to something, mostly 1% to all damage types, only 10% to zombie attacks
  • note that while we currently don't know exact weapon-related numbers and what they mean, it's because SOE wants the feedback on how it feels. the time for numbers will come, do not worry ;]
UI

  • added a mention of a Map Window
EDIT: also, removed Very Low pop, and instead added a second Very High pop level, which results in you thinking the pops are much bigger on each server now... lol :p
Other

  • removed ability to disable flora via UserOptions.ini
  • modified something about the Pushback ability
 
Last Week​
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This Week​
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  • removed ability to disable flora via UserOptions.ini

Still works, the code was added for this but I don't think it's been enabled or it doesn't work as planned.
 
H1Z1 servers will come down at 12:00PM Pacific for roughly 2 hours.
Patch Notes:
•Battle Royale: Pressing “M” brings up a map
•Fixed a few client crash cases
•Adjusted zombie behavior from airdrops
•Loot spawn adjustments
•The satchel has a new model and icon
•IEDs and Punji Sticks will no longer damage players on PvE servers
•Gameplay tips have been added to the death screen message.
•Battle Royale: Made some improvements to the gas visuals and movement
•Battle Royale: Fixed an issue where players would start in green gas
•The makeshift bow now has a unique model.
•Modified campfires, BBQ, and furnace so that they should perform better under heavy load.
•The wrench now has a wrench model
•The repair hammer and repair wrench now repair structures or vehicles on each combo swing instead of the just the first one.
•The starter belt pouch now has a 2 second shred timer (it was instant before).
•Furnaces now take damage/decay and can be repaired with hammers.
•Increased server stability.
 
AmAZING paTCH nOTes!

Servers will come down at 7AM for approximately 4 hours.
This will include a full server wipe and only allow for one character per server after the patch.
Release Notes
Sitting will cancel auto-run.
Fixed a bug where players can interrupt equip actions too quickly.
Fixed an issue where ammo count could become incorrect if you interrupt a reload action.
Objects making noise above or below you in a multi-story building will now be properly attenuated.
Added slight zoom to all guns and bows in Iron Sight mode.
Lowered sway on .308 rifle while in scoped mode.
Fixed an issue with hydration burning too fast when stamina was full.
Fixed a bug that would occasionally cause oddities on SLI setups
Dropping an item from a world container places it at the players feet instead of the world container origin. The latter would hide it in the world container model.
Vehicle stability adjustments – angular damping, moment of inertia, center of mass, tire friction and steering range tuning on the OffRoader, PickupTruck and PoliceCar.
Working on getting the vehicles to be more stable and less likely to abruptly roll or flip (this will still be possible on rocks, rough terrain, and player placed objects) but trying to make them more fun and survivable.
Fixed /respawn on PvE servers.
Fixed self-damage on PvE servers; the players may be the source of damage to themselves without mitigation.
Made players names reusable across servers. Names on each server must still be unique.
Battle Royale: Cleaned up gas after matches.
Battle Royale: gas damage reduced.
Fixed certain points of interest not getting reported when players entered.
Limited players to one character per server.
Recipe Changes
The makeshift shovel recipe now requires a metal sheet instead of a metal shard.
The storage container recipe now requires more materials.
The barbed wire recipe now requires wood planks and more metal shards.
The snare recipes now requires more metal shards.
The dew collector recipe now requires more wood planks and wood sticks.
The ground tiller recipe now requires more metal shards.
Bulk Changes - Many bulk changes have been made in an effort to meet somewhere in the middle of realistic and not annoying.
Canned food is 25 instead of 100.
All instances of water bottles are 25 instead of 50.
Backpacks are 150 instead of 600.
Military backpacks are 500 instead of 1400.
Car batteries 300 instead of 100.
Car fuel is 100 instead of 10.
Wood logs are 50 instead of 100.
Wood planks are 25 instead of 50.
Campfires are 50 instead of 100.
Scrap Metal is to 25 instead of 5.
Metal Sheets are 100 instead of 50.
Metal Pipes are 150 instead of 50.
Shirts are 50 instead of 100.
Jeans are 50 instead of 100.
Many melee weapons have had their bulk reduced.
First aid kits are 25 instead of 10.
All meat is 15 instead of 5.
Rifle ammo is 2 instead of 1.
Shotgun shells are 5 instead of 1.
Arrows are 5 instead of 1.
Shirts can now only hold 50 bulk instead of 90.
Pants can now only hold 50 bulk instead of 100. YAY OCD
 
Wow those are some pretty major changes.

I wonder what the reasoning was for reducing the bulk of literally everything we carry (backpack, shirt, etc). Maybe so we don't go around holding so much stuff??

Pretty cool, regardless.
 
Wow those are some pretty major changes.

I wonder what the reasoning was for reducing the bulk of literally everything we carry (backpack, shirt, etc). Maybe so we don't go around holding so much stuff??

Pretty cool, regardless.
The backpack still holds the same amount it just weighs less only shirt and pants changed. Took me a minute to see it too.
 
All the more reason to shred your shirt and pants first thing to make a satchel. I like some of the weight changes. Some suck.
 
Ooh I see it now, Tristan. Got confused for a sec.

Cool I feel a bit better then. Lol
Yup I was pissed at first haha.

As for the weight changes the materials for building suck but I guess it promotes group scavenging versus solo. Dunno yet.
 
Yup I was pissed at first haha.

As for the weight changes the materials for building suck but I guess it promotes group scavenging versus solo. Dunno yet.

I think it makes sense because I mean honestly, how fast could ONE person build those entire deck foundation structures? A really fucking long time. But a shack, a little more manageable, but still requires some scavenging.

So I personally am for it. I think it makes a lot more sense and prevents that kind of building stuff to litter the entire map. I don't want to see 5 completely built bases in my trek from Cranberry to the Dam.
 
Yeah I built those 5 base structures within hours.

Exactly. While it's cool when I do it (or my friends, or my guild, or whatever), in general I think it's a little ridiculous. I'd gladly take a hit on the ease of MY base building in order for the game to get better overall. Haha.

Though I will be sad that I can't have a base like 20 minutes into playing. RIP glorious, glorious safety. XD
 
This just in:

posted by Legion @ 06:20PM on February 09, 2015
The servers will be coming down at 3AM PST for approximately 2 hours.

Patch Notes:

  • The backpack frame recipe now requires wood sticks, nails, and metal brackets.
  • The framed backpack recipe now requires a backpack frame, a spool of twine, and eight pieces of cloth.
  • The spool of twine rate of appearance has been slightly increased.
  • Applying an account item to an inventory item no longer resets durability.
  • Dropping an item from an inspected container now places the dropped item at the players feet, not the origin of the items container.
  • Fixed durability not being attached to projectiles - thrown spears should now be the same durability as when they were your inventory
  • Fixed drop spear dupe -you should no longer be able to drop thrown weapons and have them dupe
  • Adjustments to "heat" generated while crouched. This will allow players to more effectively sneak around zombies.
  • Exiting from a flipped vehicle should no longer send you below the world. (tr1age)
  • Vehicles that fall through the world Should now reappear above the world after a small amount of time
  • Added a ‘ForceSingleGPU’ option to the [Rendering] section of UserOptions.ini. Adding this option set to 1 will disable the games code adjustments applied when it detects you have more than one GPU active (SLI or Crossfire). This may help some users that are having issues get the game running better without needing to disable their SLI/Crossfire setups.
 
The backpack frame recipe now requires wood sticks, nails, and metal brackets.
The framed backpack recipe now requires a backpack frame, a spool of twine, and eight pieces of cloth.
these suck.


Fixed durability not being attached to projectiles - thrown spears should now be the same durability as when they were your inventory
Fixed drop spear dupe -you should no longer be able to drop thrown weapons and have them dupe
add this to the last one I quoted and metal shards will be super needed and never found again. INC whinging posts about no metal in the world.


Adjustments to "heat" generated while crouched. This will allow players to more effectively sneak around zombies.
this is a good change. the rest are needed but really don't do much.
 
True, it shouldn't be easy to break bases. I'm just saying that metal will be scarce now
 
Because backpack frames take an extra metal scrap in the form of a bracket and spears can't reset damage so they will break and need to be remade thus needing a shard
 
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