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H1Z1 Updates/Patches

I think we will definitely stick to PVP...unless they've already implemented the new server rule type already (no confirmation, but I suspect humanity or karma system type). If they did implement it, I personally would want to play on that and try it out. If not, sticking to a med - high pop PVP server sounds pretty good.
 
Yes we should stick with a med high pop server. I had so much fun on that High Pop server we played on and still PVP.

This time though we make a strong hold!
 
Howdy everyone!
Just wanted to give you all a heads up on a couple of things on the horizon – our next publish and a specialBattle Royale Weekend to test out our new queueing system and updates. Keep reading for details!
UPCOMING PUBLISH:
We’ll be releasing the next publish in the coming days and wanted to give you all a peek at the incoming changes.
We've made some significant improvements to the way Battle Royale matches are handled, fixing some of the issues you have been experiencing with queues, disconnects, end match placement and other anomalies. Battle Royale Updates include:
  • On-demand zones are now launched when enough players request a Battle Royale match. This means that the queues are now working, and players should not leave the queue once they have been placed in it.
  • Players that wait too long on the reward screen are automatically logged out (gracefully).
  • The winner is also automatically logged out after their celebration period.
  • Player population tracking has been improved, reducing the players who thought they were in the match, but were instead Battle Royale: registered in an invalid state. This had caused people to wait out the match and receive no rewards.
  • Should no longer drop crafting ingredients as part of the loot that spawns
  • Map visual Adjustments
Additionally, we’re doing a ton of fixes and updates to the main game, including new recipes and increased base building functionality.
  • All damaged base building pieces will now show health bars.
  • Damaged vehicles will show a health bar if you are near it and have a wrench to repair it.
  • The dew collector will now look like its basin is full of water when it is ready to be collected. The old splashing effect has been removed.
  • Crafting saline will no longer produce an empty bottle.
  • Crafting a first aid kit will return an empty bottle from the used up saline.
  • The recipe for the yeast starter has been modified to directly create yeast.
  • The recipe for yeast will now return an empty bottle from the used up purified water.
  • Barbed wire and punji sticks now have resistance to being shot with arrows.
  • Furnaces and barbecues now have less health.
  • Troll furnaces and barbecues can be removed the easiest with a crowbar. The crowbar’s description now reflects that.
  • Storage containers can now be destroyed. The new demolition hammer is the best way if you are the one that placed it. Otherwise explosives or crowbars will work. Please note that at this time if a container is destroyed with items in it, the items will be destroyed as well.
  • Added a new recipe for a Demolition Hammer. It can be discovered with a metal pipe. It is used to remove misplaced or unwanted base building structures that you have placed.
  • The demolition hammer can be used to do massive damage to base structures that you have placed. It will not work on other’s bases.
  • The demolition hammer will destroy base pieces in 2-8 hits depending on the size of the object. Please note the condition bar is not appearing over certain base items like the stairs or the large structures so you will not be able to see that damage to the condition is being applied.
  • Ethanol and Normal Torches can now be placed. When placed they will automatically be lit.
  • Zombies will now target the vehicle first instead of the player inside.
  • OffRoader has some minor geometry upgrades
  • A crosshair reticle has replaced the dot
  • The player will no longer see “you have been disconnected” message and the chat will be wiped on logging into another server
  • When sitting, pressing a movement key will automatically make you stand.
  • Lowered velocity of .308 round
  • Increased gravity and drag of the .308 round
  • Increased ‘held breath’ time when steadying scope.
  • Decreased scope sway penalty when out of breath.
  • Increased .308 rifle scope zoom to 5x
  • Increased gravity and drag of the .223 round
  • Slightly reduced initial horizontal recoil while hip firing the AR15
  • Majorly reduced initial horizontal recoil while firing the AR15 in iron sights
  • Increased gravity and drag of the .45 round
  • Added static crosshair to 3rd person and 1st Note: It never disappears, this is expected and will change in the future.
  • Removed flinch/screen punch in 1st and 3rd person upon getting hit.
  • Reduced ‘snare’ from getting hit by projectiles from 35% to 20%
BATTLE ROYALE WEEKEND:
Battle Royale is getting a lot of improvements with this next publish and we want you to help us test them. To show our appreciation, all first place winners of BR matches this weekend will receive a special item at the end of the round. Everyone who participates will earn a unique item which will be granted at a later date. The event will take place from Friday at 3 p.m. PDT through Sunday at 6 p.m. PDT and we encourage everyone to jump in and send us your feedback.
 
Gah you beat me to it!

But seriously, SO FRIGGEN EXCITED about these updates.
You so friggen excited about all updates lol. I will be excited when I see less hackers and when I see zombies. :) this is a good direction gameplay wise though.
 
I AM ALWAYS EXCITED WHEN GAMES GET BETTER!!! <3

But seriously, yes. I am happy to see things are moving in a good direction. I am having loads of fun with this game, and am sitting on the edge of my seat every update waiting for the "hordes are now active."

Bwahaha...can't wait for that one.
 
Glad to see a long list of patch notes. That means they are trying to better a game. Even in games that are already established, when I see a lot of fixes and improvements it means they are listening to the players and striving to making it a great gaming environment.

Good job H1Z1 developers!
 
Sorry I've been a little behind on patch notes. I didn't feel alot of them were of major consequence.

I did, however, put today's up. :)
Yay
 
Yeah, some good stuff happening.

One thing NOT mentioned in the patchnotes - they redid the server login screen and it looks AWESOME! People on reddit were saying the sorting functions weren't working, but when I went in this morning, it worked perfectly for me!

So, there's that. :)
 
Hackers? I feel like changing to a med or low pop server would be advantageous to get away from that.
 
I play on mostly low pop PVP servers, and med pop PVE servers and haven't had one encounter. So I think there is some merit to what you're saying.

It's probably best to stay away from high pop for a while.
 
Some updates were made to the patch notes from this morning, so I added them into the OP.

Best update yet:
Landmines and IEDs were playing their explosion particles on every target they hit. This has been fixed so the explosion only appears on the landmine or IED. I am sorry that this has been fixed.

LOL
 
Some updates were made to the patch notes from this morning, so I added them into the OP.

Best update yet:
Landmines and IEDs were playing their explosion particles on every target they hit. This has been fixed so the explosion only appears on the landmine or IED. I am sorry that this has been fixed.

LOL

Bet that was cool to see!!



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