What's new

H1Z1 Updates/Patches

I made a base. Remainz helped. It has all walls and one structure and containers. We also have. A secondary shack. The zombies are actually really easy to avoid. Just gotta be careful. Two people can make a base within 2 hours. 1 person takes about 4
 
I am playing on a diff server than you all I think because zombies are NOT easy to avoid. The second I log in, I've got 30 around me. And if I try to get away, all the ones across the field see me and chase me too. Doesn't matter if I crouch, prone, hide, LOS, nothing. It's become unplayable on that server, so I had to switch to a different one..

From what I understand, diff servers have diff zombie amounts.

Also, yes wipe coming soon. In the next 5 days I think?? Maybe sooner.
 
Nice! After wipe we should all meet up and go pwn some zombies. Thinking we wanna stick to the same server?
 
I was playing on Decay. After wipe, were we thinking of staying on the mumble one?

Also, @ Baldo - yes they did. It's been tons of fun.
 
I was playing on Decay. After wipe, were we thinking of staying on the mumble one?

Also, @ Baldo - yes they did. It's been tons of fun.
People seemed nice enough. Ran into a few people who got the jump on me and didn't shoot first. So I did enjoy dark winter.
 
HUGE PATCH AND SERVER WIPE HAPPENING TODAY!!!!!

Thursday, 4/2 Update Details:
http://www.reddit.com/r/h1z1/comments/315909/game_update_42_big_damn_patch/

Patch Notes:
  • New Male character model is available
  • The Dam area has been given a major overhaul.
  • Battle Royale starting area has been updated.
  • Current Grid position is now shown on-screen(like BR). Hand drawn map has basic grid markers.
  • Added a new equip slot for the face
  • Fixed Bug - player will now exit a vehicle towards the same side on which they are seated.
  • Fixed bug where player could sometimes get injured when moving off a rock.
  • Fixed a lot of erroneous terrain bugs that have caused objects to float including cars, campsites and other smaller objects
  • Added a small improvement to placing free placed items, preventing them from being able to clip through walls.
  • Server optimizations made to the body sim
  • Zombies will now wear the lootable hats and helmets they have in their inventory. They will carry weapons. Note: They do not the wear lootable shirts or pants yet.
  • Pickup Truck first person interior has been enhanced.
  • R380 pistol added to game, it is a high fire rate, low caliber pocket pistol. The R380 can be found in BR and around the world in the core game.
  • 12GA Shotgun damage increased.
Zombie Spawn Changes
  • Made zombie total population based on player population, to keep low-pop servers from getting completely overrun. This does not include the current wandering hordes (which are accounted for outside this number). On a server full of players, the total number of zombies is unchanged.
  • Biased zombie spawns toward areas with more player heat, and more items, so that cities, camps and player firefights have the highest rate of zombie spawns, and the wilderness areas have less.
  • Made the spawned zombies that occur in player spawn areas biased more toward low-speed shamblers, so that new players (with no weapons) can more easily run away.
Workbenches, Ammo Conversion, Gun Dismantling, and You
  • Workbenches can be found in the world or crafted and placed. If you are close enough to the workbench you will be able to use it to create specific recipes. You don’t actually interact with the workbench at this time, you just need to have it in your proximity. It can be used to convert ammo into other types of ammo, break down guns into gun repair kits, or to create some of the existing recipes that would be too difficult to do by hand.
  • Any type of ammunition can be broken down into “Gun Components”. Each bullet or shell will give you 1 Bullet Component. You can then use 2 Bullet Components to make any other type of ammunition.
  • Guns can be dismantled into “Gun Parts”. Larger guns will give more gun parts. You can then use three gun parts to create a “Gun Repair Kit”. This repair kit can be used on weapons to repair them. Currently this will repair any weapon, but in the future it will be restricted to guns only.
  • Metal crafting recipes will now require a workbench to create. This includes the recipes for Metal Sheets, Metal Pipes, Machete, Combat Knife, Bear Trap, Landmine, IED, and the above mentioned conversion recipes for ammo and guns.
 
Yeah, definitely pumped.

But don't get hopes up on zombies just yet, according to reddit, right after the patch the zombie numbers were nil...like 1 or 2 zombies in de-soto. So it sounds like some tweaks will still need to be made.

Still...pretty excited to see it all together when shit is fixed.
 
Yeah, definitely pumped.

But don't get hopes up on zombies just yet, according to reddit, right after the patch the zombie numbers were nil...like 1 or 2 zombies in de-soto. So it sounds like some tweaks will still need to be made.

Still...pretty excited to see it all together when shit is fixed.


At least it seems like they are going in a cool direction with crafting bases and zombies
 
Im starting to look forward to playing again, got 4 days off after saturday night!
 
How are things with the new patch?

Sent from my SCH-I545 using Tapatalk


Not too damn shabby, zombies are hard as fuck. People are not killing on sight as much. New characters look cool as hell, fun new t shirts and such as well.
jYn8QEr.jpg

o5mPofZ.jpg
 
Top Bottom