What's new

Wildstar Wildstar Business Model Revealed.

How do I redeem C.R.E.D.D. for subscription time?

Once any character on your account has the item, you activate the C.R.E.D.D. in-game from your character inventory (kinda like a potion… but for subscription time) and your subscription is auto-magically extended from the day your current sub runs out.

Yeah, that answers the question about when it can be used at least, so that's good. :)
 
Also, a note for those who think the supply / demand isn't going to work for CREDD. These situations will not happen for a long time due to economy balance and drastic fluctuations after launch. But there are some manipulation tools Carbine will have.

1. Carbine can indeed put CREDD onto the market in order to reduce price, making people reduce their own prices and making the market more sufficient in having CREDD sold (this will occur if there is a price gap between CREDD costing too much and economic value of gold being too valuable).

2. Carbine can actually remove CREDD from the market for gold on a whim if the gold cost is really low. This can be much trickier than the previous situation, as it floods the market with gold TEMPORARILY in order to stimulate the CREDD market. The gold will, most likely, be used in recently released gold sinks in order to normalize the market.

I still don't think you put enough emphasis on the actual purpose of CREDD, it is clear as the sky that the CREDD system has been ideated to supply subscription model haters with a way to play for free (and for NCsoft to make cash). Those people are the target audience of this system, not the "market players", there are: professions, farming, and drops for those players to play the market with. CREDD will be there to supply casual non-sub model players with an access to the game imho, which means that in order to make these players obtain CREDD in a reasonable way the cost of these 20$ tokens will not be really high on the auction house OR they will make gold farming easy. Like you say maybe a small percentage (I'd say a 1% of lucky loot droppers, and a 1-2% of hardcore market players might have interest in playing this system but the 97-98% of the player base of an MMO like Wildstar will be interested in them only for the f2p aspect.)

I am totally convinced that all this market regulation you are talking about will not influence CREDD, if what Sasquatauch said is true then only the lowest price CREDD can be bought which means that the risk/reward action of playing the marked on CREDD is crazily high and would probably only work as really long term investments. Like you said, Gyoin, maybe in a couple of years the 30g CREDD you bought will be worth 1000g and you'll profit, but it's still a really minor part of the economy considering the time span.

To recapitulate, this system imho, is only there to make sub-model haters still find interest in the game, and it will be a very casual system which will not require insane grinding to achieve otherwise no casual gamer will ever adhere to it.
 
I can't imagine why it would be auto-applied to your account. That would be a terrible idea. You're getting the item CREDD, not the game time, and it will be used when you use it. They referenced PLEX and Chronoscrolls, and that's how those work.

I can. It would be to avoid people manipulating their subscription market, ending out with several free months/years of subscription time and a ton of gold to boot. If it's a one-way transaction then the market is better able to find a "fair" price and it's less prone to manipulation.
 
WE DON'T KNOW WHO WILL BUY THESE UNTIL THEY DO.

In my typical investor fashion, I will be buying these early with gold as often as possible. Over time, the market will grow because people will then have the gold from end game, and prices will rise as gold devaluates. This will happen no matter what. Seriously, that is the only constant we can be sure of in this situation of a new MMO.

These will be used. There's no doubt in my mind. Whether it be 20% of people, 5% of people, 1% of people, even 0.001% of people, there will be a market. They will be used. The market can then be used to my advantage, be it investments or actually buying game time. No matter what, these will be used and won't be a "failure".
 
This good. I already had my mind made up, be it f2p or subscription I was gonna play. The later release date is great for me cause it gives me time to save up for it. =P

Sent from my SAMSUNG-SGH-I717 using Tapatalk 2
 
I'd buy them in a non-investor sort of way.

Also the delay is somewhat disappointing but oh well. More production time.

Also oh hi
 
I still don't think you put enough emphasis on the actual purpose of CREDD, it is clear as the sky that the CREDD system has been ideated to supply subscription model haters with a way to play for free (and for NCsoft to make cash).
It is not clear as the sky. I think the model is there for anyone who wants to not pay real money for a sub month to have a way to do so.

Those people are the target audience of this system, not the "market players"
Wrong. Market players will probably take advantage of this way more than the farmers or grinders. Why? because the market players understand the value of money. They are the people who figure better ways to get gold as a means to get things. They will also understand the value of not having to pay a sub fee every month. Market players will be more flush with gold, so they won't mind plunking down a chunk if it for more game time.

CREDD will be there to supply casual non-sub model players with an access to the game imho,
among all the other types of players who want to not pay for a sub for at least one month.

which means that in order to make these players obtain CREDD in a reasonable way the cost of these 20$ tokens will not be really high on the auction house
The price of CREDD will be what the market will bear not anything else.

Point of clarification too, CREDD will not be on the Auction House it will be on the Commodities Exchange. The auction house will have an interface that will let you see who is selling, all the prices, all the info etc. The Commodities Exchange will (at least with CREDD according to the article) only let you buy the cheapest one at time of purchase and not even see who's it was, or how many others there are. You will automatically get the lowest price one and the price will only be driven up by people buying and down by more people putting CRED into the market.

OR they will make gold farming easy.
I think you are wrong here also. Carbine has stated over and over they will not make this game easy. They have also sited many ways that other games have failed at the economy game and alluded to not making those mistakes. I know they have sited the GW2 model of everyone being able to loot mining and tree nodes (farming)and how that tanked the commodities market. They have implemented a non sharing system to combat that.

Like you say maybe a small percentage (I'd say a 1% of lucky loot droppers, and a 1-2% of hardcore market players might have interest in playing this system but the 97-98% of the player base of an MMO like Wildstar will be interested in them only for the f2p aspect.)

I am totally convinced that all this market regulation you are talking about will not influence CREDD, if what Sasquatauch said is true then only the lowest price CREDD can be bought which means that the risk/reward action of playing the marked on CREDD is crazily high and would probably only work as really long term investments. Like you said, Gyoin, maybe in a couple of years the 30g CREDD you bought will be worth 1000g and you'll profit, but it's still a really minor part of the economy considering the time span.
CREDD is not there to be a robust part of the ingame economy. It is there to give people a legal and safe alternative to turn real money into gold, and for people to be able to play the game for free. The people who play the CREDD market against itself in hopes or plans to make more gold off it are a byproduct. CREDD will be a great long term investment.

Look at http://www.gw2spidy.com/gem and click the all button. That is a year of gem prices in GW2. Similar system. Buy something for real money from the company which you can now sell to a player for gold. Over the course of the year the price went up and up. So much that any gems you bought in the first month are now worth 11.5 times what you paid for them. On average if you bought gems at any time and waited a month, your investment doubled in price (gold).

To recapitulate, this system imho, is only there to make sub-model haters still find interest in the game, and it will be a very casual system which will not require insane grinding to achieve otherwise no casual gamer will ever adhere to it.
I think the system will be of interest to every player who wants to not pay a sub for at least a month. I actually think the farmer who grinds out what little gold he has will be the last person to buy CREDD since it will be a higher, harder won, percentage of their worth.
  • Some people will buy CREDD from time to time and pay a sub the rest of the time when its convenient.
  • Some people will get near to the end of their sub and decide they will work just hard enough to buy next months sub with CREDD.
  • Some people will play the CREDD market with hopes of turning a profit later on down the road.
  • Some people will buy the game then make sure they do whatever is needed to have enough gold to never pay a real money sub again.
  • Some people will play the AH or have other means of gaining gold wealth, then decide since the price of CREDD is such a small percentage of their net worth that they will buy some instead of pay real money.
It really sounds to me that your biggest fear with CREDD is that if people are crying about not having enough gold to buy cred, Carbine will make it easier to make gold. I do not think this will happen. Carbine is making the game very hardcore friendly. That doesn't mean non friendly to casuals, but the results of that decision is close.

Carbine will be hearing crying about endgame and the 1%ers so much that people crying about not getting the game for free because its too hard to work hard will not be on their radar.

NCsoft will get paid no matter how you play the game. Their profit margin is built into every sub price including CREDD. Paying real money for CREDD is just a stupid tax imo. If you want to play the game for free, then make gold and buy ingame CREDD. If you care less about CREDD and want to save money then buy a year or 3 month sub. If you want to pay for the game month to month then pay the sub that way. OR God forbid, mix and match. No one said if you buy CREDD once you have to devote all your game time to buying CREDD every month.
 
WE DON'T KNOW WHO WILL BUY THESE UNTIL THEY DO.
Here is who I think will buy CREDD for real money.
  • People who want to turn money into gold for whatever reason
  • People who don't understand that the other sub systems are cheaper and use the money bought CREDD to extend their play time.
I already lined out who I thought would buy CREDD for gold in my previous post.

In my typical investor fashion, I will be buying these early with gold as often as possible. Over time, the market will grow because people will then have the gold from end game, and prices will rise as gold devaluates. This will happen no matter what. Seriously, that is the only constant we can be sure of in this situation of a new MMO.
I learned my lesson from GW2 Gem exchange. Again look at this and click the all button http://www.gw2spidy.com/gem I too will be buying cred as much as I can. Probably 50% of all the gold I will be making will be put into CREDD and the rest will be put back into the market to make more gold. the CREDD I will hold on to as a long term investment. I will also use the cred for my own subs as they come up.
 
WE DON'T KNOW WHO WILL BUY THESE UNTIL THEY DO.

In my typical investor fashion, I will be buying these early with gold as often as possible. Over time, the market will grow because people will then have the gold from end game, and prices will rise as gold devaluates. This will happen no matter what. Seriously, that is the only constant we can be sure of in this situation of a new MMO.

These will be used. There's no doubt in my mind. Whether it be 20% of people, 5% of people, 1% of people, even 0.001% of people, there will be a market. They will be used. The market can then be used to my advantage, be it investments or actually buying game time. No matter what, these will be used and won't be a "failure".

Isn't it possible that the CREDDs will be overly expensive at first? Or do you think gold will be scarce enough at first that it would keep the price down? I suppose gold is more "gated" in that you can only earn so much, so fast, whereas tons of people could buy loads of CREDDs and flood the market right away.
 
Isn't it possible that the CREDDs will be overly expensive at first? Or do you think gold will be scarce enough at first that it would keep the price down? I suppose gold is more "gated" in that you can only earn so much, so fast, whereas tons of people could buy loads of CREDDs and flood the market right away.
Gold will be scarce at first. again look at the GW2 Gem prices http://www.gw2spidy.com/gem click all button. People will not have gold. They will have 2 ways of getting it, play the game and sell CREDD. People willing to buy CREDD super early will get less gold for their investment, but they will have more gold on them to buy crap in game when they sell the CREDD.

My advice is buy CREDD early and often for gold. Hold onto it at least for the first month. Use it to extend your game time, or save it as an investment.
 
Isn't it possible that the CREDDs will be overly expensive at first? Or do you think gold will be scarce enough at first that it would keep the price down? I suppose gold is more "gated" in that you can only earn so much, so fast, whereas tons of people could buy loads of CREDDs and flood the market right away.

I think you'll see ridiculously high prices at first while the market tries to figure out what a current "fair" price is. The other side of that coin is that nobody will buy it b'c they won't have the gold to buy it. So you'll likely see a consistent, and occasionally huge, drop while that fair price is felt out. It's those huge drops that can become lucrative from and investment perspective. The trick is figuring out if it's worth the time needed to monitor the CX so you're in a position to take advantage of those huge drops.
 
I think I may just make a go at buying and selling CREDD for gold. If I end up losing, it's not like I lost any real money on the deal. I can see myself being a year at a time subscriber for the $11/mon. That means that CREDDs would be a horrible game time purchase for me since they cost 2x's as much, but as a way to generate gold they could work out well.
 
I think you'll see ridiculously high prices at first while the market tries to figure out what a current "fair" price is. The other side of that coin is that nobody will buy it b'c they won't have the gold to buy it. So you'll likely see a consistent, and occasionally huge, drop while that fair price is felt out. It's those huge drops that can become lucrative from and investment perspective. The trick is figuring out if it's worth the time needed to monitor the CX so you're in a position to take advantage of those huge drops.

I could see Gyoin taking a second account just so he could stare at the CX price.
 
I think I may just make a go at buying and selling CREDD for gold. If I end up losing, it's not like I lost any real money on the deal. I can see myself being a year at a time subscriber for the $11/mon. That means that CREDDs would be a horrible game time purchase for me since they cost 2x's as much, but as a way to generate gold they could work out well.

Assuming you can. They haven't explicitly come out and said that you can resell CREDD on the CX once you buy it from there. :) It would be nice if they do allow that though. Trading those is time well-spent IMHO.
 
Guys. For the first while, the prices won't be crazy overpriced because no one will buy them (because the gold does not exist yet in the leveling process). Even if people wanted them, they can't buy the crazy high prices. So what happens? Undercutting. All the way down to what the market can afford and is willing to spend. Then the prices will rise as the value of gold decreases. ThatOneGuy already showed how it was in GW2. This is the same with every MMO.

Prices will skew based on the gold on the market.[DOUBLEPOST=1376933868,1376933827][/DOUBLEPOST]
I could see Gyoin taking a second account just so he could stare at the CX price.
Pfft. It won't be long until some kind of API comes out and there will be trackable graphs of data for me to sink into.
 
Guys. For the first while, the prices won't be crazy overpriced because no one will buy them (because the gold does not exist yet in the leveling process). Even if people wanted them, they can't buy the crazy high prices. So what happens? Undercutting. All the way down to what the market can afford and is willing to spend.
This exactly.

Pfft. It won't be long until some kind of API comes out and there will be trackable graphs of data for me to sink into.
With all the addon support that Carbine has given I expect this to be in place before the game goes live. Hell, they even spotlighted a mod maker from beta in one of their interviews or on the wildstar central site, I forget.[DOUBLEPOST=1376934190,1376934169][/DOUBLEPOST]
And you'll never be seen again.
2 monitors, duh.
 
And you'll never be seen again.
lol, I'm not sure why people think I spend some crazy amount of time researching things.... >_>

Ok, while I do research a lot, most of what I learn on the market is mostly just following trends and realizing the value of something before someone else does. I'm never the first to find things, but I can still capitalize on it. 90% of the things I make money on is because I am patient and logical. 90% of the things I lose money on is because I was irrational and hasty. The other 10%'s are just from GREAT or TERRIBLE luck. Currently my luck is on the downside, so hopefully something will perk up again soon (in terms of investments).

I only know about the markets I personally use. In WoW, this was mini-pets. I spent the time to farm my first set of pets. I sold said pets for a good price. I then kept an eye out for pets at a low price, and sold at a high price. Farmed during my off time for gambling odd drops. Leveled alts specifically to farm pets (I had a pattern that resulted VERY high yields). While leveling these alts while farming pets, I also leveled every across different characters tradeskill and farmed mats. with the alts. In the process of pets, also found tons of BoE epics and rares and sold them in good markets.

It's not hard to make a lot of money. It's either

1. Luck
2. Perseverance
3. Patience
4. Knowledge

By utilizing all of these, you make the most money.
 
Guys. For the first while, the prices won't be crazy overpriced because no one will buy them (because the gold does not exist yet in the leveling process). Even if people wanted them, they can't buy the crazy high prices. So what happens? Undercutting. All the way down to what the market can afford and is willing to spend. Then the prices will rise as the value of gold decreases. ThatOneGuy already showed how it was in GW2. This is the same with every MMO.

These systems aren't really quite the same. As I recall the players didn't set the exchange rate, it was set by ANet based upon how many players were using the system. In the WS system, the price is directly set by the players. So think of CREDD as a rare loot drop. What happens when those first come out in the AH? The prices are crazy high until more of them show up, then they begin to drop, and occasionally someone lists one really cheap b'c they need quick cash.
 
GW2 has an ingame store so it's not a very appropriate example as you have alot more people buying gems just to buy cosmetic stuff and other waste of cash items everytime Anet put out a patch. And you can see on the graph when that happens, patch comes out with new and more interesting cosmetics value goes up.
With CREDD you can only buy one thing (game time), so apart from the leveling process with no gold, unless CREDD is changed to buy other stuff it will remain alot more stable in value (unlike the gems) until gold is made alot more achievable (2-3 years and an expansion in taking example from other games).

Anyway, I am still of the idea (and so are major journalists like IGN and other sites), that this hybrid model is made mostly to allow the new generation of F2P customers to have their share of the game, everything else is just suppositions and possible by-products which will involve small % of the gaming population.
 
Top Bottom