MMOs try and make things accessible to a wider audience because that means more players that will either pay a sub or buy stuff from the cash shop. I hope Wildstar finds the right balance of making a game accessible (especially or specifically in the early levels) but ramps up the difficulty/learning curve as you reach max level. Carbine will want something that will get you invested early and force yourself to learn how to be better at a harder game.
On the other side of things though there are plenty of games that still offer a challenge to play. I am talking about non-MMO games though. My favorite game of this generation (if not all time) is Dark Souls. The game offers such a steep learning curve right off the bat. Each enemy you take down, even the simple ones (not just bosses) give a small feeling of accomplishment. I've put hundreds of hours into the game and still find new challenges to overtake. The game is very punishing, but it makes you learn from that difficulty and in turn get better.
On the other side of things though there are plenty of games that still offer a challenge to play. I am talking about non-MMO games though. My favorite game of this generation (if not all time) is Dark Souls. The game offers such a steep learning curve right off the bat. Each enemy you take down, even the simple ones (not just bosses) give a small feeling of accomplishment. I've put hundreds of hours into the game and still find new challenges to overtake. The game is very punishing, but it makes you learn from that difficulty and in turn get better.
